- Good (White Knight, White Wizard, White Witch)
- Lawful (Gold Knight, Gold Wizard, Gold Witch)
- Neutral - Balanced (Green Knight, Green Wizard, Green Witch)
- Neutral - Apathetic (Blue Knight, Blue Wizard, Blue Witch)
- Chaotic (Red Knight, Red Wizard, Red Witch)
- Evil (Black Knight, Black Wizard, Black Witch)
Cultural Associations: White, Platinum, Diamond or Pearl, Light season (Summer solstice), Sunday
Associated Classes: Cleric, Paladin
Associated Ability Score: Charisma
The vast majority of altruists find evil acts distasteful, and even in opposition to their core beliefs. Altruists are the temperamentals least likely to perform evil acts.
Cultural Associations: Yellow, Gold, Topaz or Amber, Autumn, Stoneday
Associated Classes: Fighter, Monk
Cultural Associations: Red, Copper, Ruby, Summer, Flameday
Associated Classes: Barbarian, Sorcerer
Cultural Associations: Green, Lead, Emerald, Winter, Riverday
Associated Classes: Druid, Ranger
Cultural Associations: Blue, Silver, Sapphire, Spring, Windday
Associated Classes: Bard, Wizard
Cultural Associations: Black, Iron, Onyx, Dark season (Winter solstice), Starday
Associated Classes: Rogue, Warlock
Many nihilists regularly perform evil acts. While this is not true for all, nihilists are more likely than other temperamentals to do so.
Cultural Associations: Grey, N/A, Quartz, N/A, N/A
Associated Classes: Classless / 0-level NPCs
Universalism is not a temperament as the others--it has no connection to the Spheres or any humour. Most characters may be universalists; characters who wish to join Orders, however (Senarian & Metropolitan clerics & paladins, for example), must select an appropriate philosophical temperament.
Temperaments & Traditional Alignments
- Any reference to good applies to Altruism
- Any reference to law applies to Materialism
- Any reference to neutrality applies equally to Dynamism, Idealism
- Dynamism is non-Lawful, non-Chaotic
- Idealism is non-Good, non-Evil
- Any reference to chaos applies to Vitalism
- Any reference to evil applies to Nihilism
- Any reference to unaligned applies equally to Universalism
Under the Pathfinder rules, I had used both alignment and temperament. For 5th edition, however, I think I will discard alignment all together. Not because I was given permission, but because this setting has been leaning in that direction anyway. Alignments are something that merely describe your character; temperaments are something characters can interact with.
Temperaments & Skills
- Arcana - Your check measures your ability to recall lore about the mystical properties of objects associated with the temperaments.
- Religion - Your check measures your ability to recall lore about the philosophical saints, cults, etc.
- Medicine - Your check lets you diagnose and treat ailments relating to the balance of humours.