Showing posts with label philosophies. Show all posts
Showing posts with label philosophies. Show all posts

Friday, July 8, 2016

Alignments of Monvesia 2: Codifying Perception

Last year, I posted an overview of Monvesia's alternate alignment system.  In this setting, alignment is more about public perception than it is about personality or creed--a character is not a good person, but is believed to be a good person.  The actions one chooses to perform and vocations one chooses to pursue will color the way a character is perceived.  Using the Temperaments of Monvesia, I am going to outline how alignment can be treated as a mechanical property of the game, instead of an arbitrary description of character.

As a game mechanic, player characters will earn alignment points (AP).  Characters earn these points in all temperaments simultaneously.  Generally, the temperament with the highest score will be a character's perceived alignment--and this is the alignment that the character is "bound" to when dealing with spells such as detect evil.

The Seal of Mohas
representing the Six Temperaments of his philosophy

Starting Alignment Points

The first APs that a character receives are based on their race, initial ability scores, starting class, and birth season.  These associations are detailed in the previous post about alignment.

Sunday, July 5, 2015

Alignments of Monvesia: Temperaments


The June installment of Unearthed Arcana granted "official permission" to abandon the traditional alignments of D&D. Of course, I'd been playing with alternate alignments for Monvesia since I started the campaign--partly because the alignments of 4th edition (the game my group started with) didn't line up with the alignments I was used to.

Originally, I had identified 6 Monvesian alignments, each associated with a color of [Basic D&D] dragon (see "Dragons of Monvesia"). I started to use these colors to describe NPCs in the world.
  • Good (White Knight, White Wizard, White Witch)
  • Lawful (Gold Knight, Gold Wizard, Gold Witch)
  • Neutral - Balanced (Green Knight, Green Wizard, Green Witch)
  • Neutral - Apathetic (Blue Knight, Blue Wizard, Blue Witch)
  • Chaotic (Red Knight, Red Wizard, Red Witch)
  • Evil (Black Knight, Black Wizard, Black Witch)
As the dominant religion of the world (Universal and Metropolitan Orders, see "Priests of Monvesia") and the planar structure (see "Planes of Monvesia") became solidified, these alignments became associated with philosophies.  As more aspects of setting became associated with each philosophy, they evolved into temperaments (complete with humours).

Each temperament has direct correspondences and indirect associations.  Correspondences are direct correlations  (if it is Altruist, then it is the equivalent of good).  Associations apply to stereotypes and expectations, and are not requirements (not every Evoker is a Vitalist).