Using the 4d6 method, there is potential for having an 18 in an ability before applying racial modifiers. Even with allowing for the freedom of point-buy, I disagree that 15 should be the highest, purchasable ability score.
In Pathfinder, as with other 3.x games, multi-classing worked in a similar fashion to 5th edition--but without the restrictions. Under these rules, anyone could dip into any other class to pick up weapon and armor proficiency or easy access to skills. It was a system that was easily abused, leading to nearly every character to be multiclass. Experience with multiclassing in this system was point two against allowing it in the 5th edition incarnation.
5th edition provides many ways for cross-class deveopment--inluding both archetypes (Totem Warrior, Eldritch Knight, Way of the Four Elements, Arcane Trickster) and feats (Magic Initiate, Martial Adept, War Caster). However, these options to not cover all possible class combinations. Luckily, the 3.x-style of multiclassing has been fixed: adding ability score requirements and reducing starting proficiencies.
For the time being, I will allow multiclassing in Monvesia. The reasons are threefold:
- I cannot determine an in-setting reason for preventing it.
- Issues from 3.x have been corrected.
- It is expected. *sigh*
Unlike races, classes, and backgrounds, I am not going to explore every feat in the game.
The presence of planetouched races (aasimar, genasi, tiefling), as well as my adaptation to the Draconic Bloodling sorerous origin would make any adaptation of this Eberron-secific feat redundant.
Weapon Mastery & Tool Feats
- Weapon Mastery Feats
- Blade Mastery
- Fell Handed (axe & hammer mastery)
- Flail Mastery
- Spear Mastery
- Tool Feats
- Master of Disguise
Edited April 10th, 2016; June 28th, 2016.