Wednesday, September 13, 2017

Undying of Monvesia

In some settings, the undead are the creation of bored, evil gods who seek to terrorize the mortal world.  In Monvesia, they are a natural offshoot of the transitive region of the Necrosphere.  This region goes by several names:  the Plane of Shadow, the Plane of Fear, the Domains of Dread, the Nightmare Realm.  All undead are powered by this place, and it is in this place that the most powerful of their kind have come to live eternally and rule over their fellows.  These are the Undying who make pacts with warlocks.

Tuesday, August 29, 2017

Archfey of Monvesia

The archfey of Monvesia have already been visited briefly in two previous posts:  first the warlock entry of Mages of Monvesia, and again when exploring Elfish Gender.  Here I will explore each of the five archfey in some detail.  Though each of the archfey are members of one race or another, all are unique and powerful creatures.

Friday, August 11, 2017

Classifying Monvesian Creatures

As has been pointed out in previous posts, the nature of Monvesia is different from that other D&D worlds.  To accommodate these differences, there needs to be some minor shuffling of creatures.  A few new monster types have even been created.  Below, those creature types which are new or altered are listed.


Many creatures normally classified as monstrocities are included among the beasts of Monvesia. 

Daemons (Multiple Types)

Daemons are a family of several monster types, each tied to the transitive aspect of one of the Spheres. Four of these types already exist in the game, and two are new: Celestials, Fey, Fiends, Hybrids, Tulpa, and Undead.

Wednesday, August 9, 2017

Foolishness Check

While running a "summer slasher flick" one-off adventure for d20 Modern, I wanted to make sure that the characters still acted like the idiots we normally see in horror films--particularly since all my players were horror fans, and certainly knew better.  Below is the mechanic I settled on.  It added a sense of plausibility to the genre, and the players loved it.

Since the trope ultimately has its origins in gothic literature, the Foolishness Check would also be appropriate in a gothic fantasy setting/story.  It may now, however, be used as frequently as in a modern horror game with victim-style characters.  Since that slasher game, I have kept the mechanic in my back pocket to use whenever I feel the need.

Monday, August 7, 2017

Elementals of Monvesia

In order to accommodate a world with a paradigm that includes six elemental forces, new monsters need to be introduced in order to support them.  Below are new variants on creatures fundamental to the game:  elementals and genies of light and void.


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Light Elemental

A light elemental is a radiant personage hovering in midair; its exact features are hard to distinguish, but limbs and head are often discernible.  Sometimes, it appears as little more than a pillar of light.  As a being of pure radiance, it is the fastest of all elementals--gliding through the air or across the land with equal ease.

Friday, August 4, 2017

Monvesian Culture: Rakasta Qrisjarr

Qrisjarr (KREE-sharr) are artisan blades crafted in the rakasta tradition.  Each blade has an asymmetrical wave shape, and a distinctive blade-patterning common to the tjakeer steel used to make them.  Each weapon is unique, built on a common pattern with several opportunities for personal choice and artistic expression.  These weapons are treasures, but are more valuable than their mere monetary cost.

Qrisjarr are given as gifts by njanarr* to warriors who have proven to be brave, skilled, and who embody rakasta honor--which includes a "healthy" dose of arrogance.  They are as much a symbol of status as they are combat tools.  Anyone gifted qrisjarr is considered a djiqic, a rakasta knight.  To wield a qrisj without having been given this honor is an insult.  Any non-rakasta with one is treated with suspicion until a rakasta of standing (djiqic, elder, shaman, or njan) can confirm the bearer's status.

Thursday, July 20, 2017

Lizardfolk of Monvesia

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Language Analog: Lizardfolk speak dialects of the monster language Draconic, which has no real-world analog.
Inspiration: Traditional lizardfolk from the various editions of D&D.
Lizardfolk, in BD&D, are just a monster.  I had not considered their overall place in the world when I made them the inhabitants of the Temple of Akhnaphar.  Their presentation in that adventure is "explained" here.  
They are presented as a playable race in 5th edition in Volo's Guide to Monsters. As lizardfolk are rare, lizardfolk player characters are very rare.

Tainted Counterpart:  Troglodytes

Temperamental Association:  By dominant scale coloration.