Showing posts with label altruism. Show all posts
Showing posts with label altruism. Show all posts

Tuesday, July 11, 2017

Factions of Monvesia: Purifiers & the Fifth Sphere

While not mechanically part of the game until 5th edition, even my original BD&D incarnation of Monvesia included something akin to Factions.  Six religious orders, one for each temperament, had influence over the local area of the Honderreich:
  • Order of Saint Jostin [Altruist, ally], which has become one of the independent Orders of the Northern Triad
  • Divine Order of the Rose and Shield [Materialist, antagonist], an independent order which has moved to Gierland
  • Chroniclers of the River [Dynamist, neutral], a relatively minor player that has remained in obscurity--though has come to represent Anceint orders
  • Universal Order of Spiritual Thought [Idealist, neutral], part of the Universal Orders in Communion with Dray
  • Society of Saint Ignatius [Vitalist, ally], which has become one of the independent Orders of the Northern Triad
  • Disciples of the Fifth Sphere [Nihilist, antagonist], once identified as an indepenant order, it had never really been a priestly or crusader organization; this faction now appears below

With the two new additions below, the modern factions of Monvesia still follow a temperamental distinction.  Unlike the original factions of the Honderreicher Minor Baronies, these new factions are not outwardly religious in nature.  Each as a unique perspective on history, and has unique goals toward shaping the future.

Sunday, July 5, 2015

Alignments of Monvesia: Temperaments


The June installment of Unearthed Arcana granted "official permission" to abandon the traditional alignments of D&D. Of course, I'd been playing with alternate alignments for Monvesia since I started the campaign--partly because the alignments of 4th edition (the game my group started with) didn't line up with the alignments I was used to.

Originally, I had identified 6 Monvesian alignments, each associated with a color of [Basic D&D] dragon (see "Dragons of Monvesia"). I started to use these colors to describe NPCs in the world.
  • Good (White Knight, White Wizard, White Witch)
  • Lawful (Gold Knight, Gold Wizard, Gold Witch)
  • Neutral - Balanced (Green Knight, Green Wizard, Green Witch)
  • Neutral - Apathetic (Blue Knight, Blue Wizard, Blue Witch)
  • Chaotic (Red Knight, Red Wizard, Red Witch)
  • Evil (Black Knight, Black Wizard, Black Witch)
As the dominant religion of the world (Universal and Metropolitan Orders, see "Priests of Monvesia") and the planar structure (see "Planes of Monvesia") became solidified, these alignments became associated with philosophies.  As more aspects of setting became associated with each philosophy, they evolved into temperaments (complete with humours).

Each temperament has direct correspondences and indirect associations.  Correspondences are direct correlations  (if it is Altruist, then it is the equivalent of good).  Associations apply to stereotypes and expectations, and are not requirements (not every Evoker is a Vitalist).