By crafting a new base class, it also gives me the chance to customize the class's spell list. Like the Magus, the Trickster has a spell book that must be studied, but may only learn spells from his class list. Spells were selected for this list base on reinforcing roguish abilities; over-the-top, flashy spells were either left our, or increased in level for this class. As with the class itself, play-testing will likely result in modifications to this spell list.
There has been talk among my players about creating archetypes for this class as well--but we will see what our needs are.
0-LevelAcid Splash: Orb deals 1d3 acid damage.
Dancing Lights: Creates torches or other lights.
Daze: A single humanoid creature with 4 HD or less loses its next action.
Detect Magic: Detects all spells and magic items within 60 ft.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Know Direction: You discern north.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Sift: See area as though examining it.
Spark: Ignites flammable objects.