Tuesday, July 7, 2015

Warriors of Monvesia

Now that I have explored all the races of Monvesia, it is time to move on to the classes.  All of the classes of the Player's Handbook have a place in this world.  Warriors are a staple in any party, and there is a variety to choose from.
RETCON NOTE:  Are you looking for Barbarians or Monks?  They have been moved to Savants of Monvesia.
Additional fighting style options for Fighters, Paladins, and Rangers can be found in Unearthed Arcana.


The majority of fighters are Champions and Battle Masters.  These can commonly be found as heroic soldiers and officers, but these martial archetypes are by no means bound to military service. 

Brutes (Unearthed Arcana) are commonly found as street thugs and gladiators, and not among the military orders of Monvesia--though they may be conscripted into formal service.

Bannerets (Sword Coast) are mercenary and noble officers who are assisted by Battle Masters in leading troops of Champions.  While Champions and Battle Masters may exist outside the strict hierarchy of military service, the Banneret does not.

Cavaliers (Unearthed Arcana) often stand alongside Battle Masters and Bannerets as officers of a noble or mercenary forces. Some may also serve as knights errant, wandering the countryside and offering their services as their conscience (or purse) may dictate. 

Knights (Unearthed Arcana) share a similar role to Cavaliers--but are sworn to service to a House, Order, Noble, or the like.  Knights are of noble blood, and their training reflects that breeding.
A Cavalier's or Knight's mount is a key element of its life and training.  For humans, the beast of choice is the horse; for rakasta it is the sabre; while halflings, particularly inthe Honderreich, have taken up the dog.
Scouts (Unearthed Arcana) and Sharpshooters (Unearthed Arcana) are rank-and-file warriors like the Champion, both serving more specialized purposes. Scouts can also be found assisting rangers, defending druids, or even exploring regions of the world lost to time.  Sharpshooters often act as snipers, nestled safely in trees or towers.

Blood Thralls (DMs Guild) are tied to the culture of blood magic, and are therefore most common in Voztok and Granitsa. Here are undead lords common enough for rebellion from them to have formed a martial tradition--though this option could be available anywhere. Even then, this remains a very rare tradition.

Arcane Archers (Unearthed Arcana) are an elvish tradition alongside the Arcane Archers (see below); older elfish custom identifies this path as "female," though this is not a requirement.

Samurai (Unearthed Arcana) are honor-bound, noble warriors.  They are not the product of any particular tradition, but are often thought to be Altruistic or Materialistic.

Eldritch Knights & Crusaders

Eldritch Knights can be products of two, different traditions--one elven, one temperamental.

Among elves, the Eldritch Knight is as common as any Champion, and possibly more common than Battle Masters.  As highly magic beings, merging the martial and mystical arts is natural to them.  Any who wish to learn the ways of this archetype may study with the elves without any philosophical requirement.  Elfish custom identifies this path as "male" though this is not a requirement.

Among humans, the combination of spellcraft and martial prowess is codified by the Church.  Within the temperamental orders of human religious tradition, there a be found a class of warrior called Crusaders--combatants who seek to protect their own and advance their divine cause.  Most crusaders are paladins (see below).  For two philosophies, Vitalism and Idealism, crusaders pursue the arcane arts--and are trained at the wizard academies they are meant to protect.
  • Vitalist crusaders, called Avengers, follow the Eldritch Knight martial archetype as presented in the Player's Handbook--with the added requirement of espousing the Vitalistic temperament. 
  • Idealist crusaders, called Sentinels, follow a variation:  spells known are drawn instead from the schools of Enchantment and Illusion; they must have the Idealistic temperament.
Crusaders belong to the same orders as their clerical counterparts.

Monster Hunter

(Unearthed Arcana)

Trained in defense against the otherworldly, monster hunters strive to protect the mortal races from immortal threats:  aberrations, celestials, fey, fiends, hybrids, tulpa, or even undead.  Instead of being crusaders of the faith (like paladins or eldrich knights), they are crusaders of purity.  The Universal and Metropolitan Orders actually sponsor secretive Crusader orders.  These order also include Inquisitives.

Monster hunters are dedicated specifically to the eradication of "monsters" connected to spheres in opposition to that of their temperament.  For Crusader monster hunters, there are defined by the Orders they serve:
  • Altruistic monster hunters oppose the denizens of the Hydrosphere, Lithosphere, and Necrosphere.
  • Dynamist monster hunters oppose the denizens of the Heirosphere, Lithosphere, and Pyrosphere.
  • Idealist monster hunters oppose the denizens of the Lithosphere, Necrosphere, and Pyrosphere.
  • Materialist monster hunters oppose the denizens of the Aerosphere, Hierosphere, and Hydrosphere.
  • Nihilist monster hunters oppose the denizens of the Aerosphere, Heirosphere, and Pyrosphere.
  • Vitalist monster hunters oppose the denizens of the Aerosphere, Hydrosphere, and Necrosphere.
  • "Independent" monster hunters (who operate outside of Crusader orders) may choose the denizens of any three Spheres to oppose (excluding the sphere of their own temperament).
All monster hunters, regardless of temperament, are opposed to the alien aberrations of the Far Realm.
Monster hunters specialize in the near and far of the Spheres--but not their core, elemental regions.  Elementals are not seen as monsters, for they embody the core identity of the Spheres.  They do not strive to be of the mortal world like daemons; nor even are they completely alien to it as aberrations are.  


Paladins have emerged from the dwarven, rakasta, goliath, and human spiritual traditions.
Oathbreakers (from the DMG) may emerge from nearly any spiritual tradition.
Dwarven paladins are known for being harsh and severe--bound to the preservation of Law and Order.  Followers of the dwarven warrior paragon may take either the Oath of Vengeance or the Oath of Conquest (Unearthed Arcana).

Rakasta spiritualists may take the Oath of the Ancients; or, in extreme circumstances, the Oath of Vengeance.

In their quest to master and eradicate the Taint, the goliaths have developed the Oath of Redemption (Unearthed Arcana).

Among humans, paladins comprise the Crusaders of four of the philosophical temperaments (see Fighter, above, for the other two):
  • Altruist crusaders, called Hospitallers, take the Oath of Devotion; they must be of the Altruistic temperament.
  • Materialist crusaders, called Templars, take the Oath of the Crown (Sword Coast); they must be of the Materialistic temperament.
  • Dynamist crusaders, called Wardens, take the Oath of the Ancients; they must be of the Dynamistic temperament.
  • Nihilist crusaders, called Ravagers, take the Oath of Treachery (Unearthed Arcana); they must be of the Nihilistic temperament
Crusaders belong to the same orders as their clerical counterparts.


Rangers are as ubiquitous among the cultures of Monvesia as fighters are.   Hunters and Beast Masters are equally common; though in particular parts of Monvesia, one archetype may seem more prevalent than the other--such as the higher frequency of Beast Masters among Galts (humans) and rakasta.

The Deep Stalker (Unearthed Arcana) can most often be found among dwarves and gnomes, as well as humans of the Honderreich and Voztok.

The Monster Slayer (Unearthed Arcana) is as universally present as the Hunter or Beast Master, though they are far more rare.  It could be said that they are the Cuorrian and Veldi equivalent of the Deep Stalker.

The Horizon Walker (Unearthed Arcana) is common in Veldistan and Inheritance; it is an ancient tradition that began during the rebellions against the Great Old Ones in Desolation.

The Primeval Guardian (Unearthed Arcana) can most often be found among elves, rakasta, and even humans of Galtain.

Edited November 2, 2015; November 16, 2015; February 6, 2016; June 28, 2016; July 2, 2016; July 4, 2016; August 3, 2017; August 9, 2017; Marc 14, 2018; March 17, 2018.

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