Another aspect related to this that was already changed in play was the replacement of the Draconic language with the Sphinx language where it applies to arcane magic. Furthermore, sorcerers do not have the option of a draconic bloodline (neither a sphinx bloodline, for that matter).
As with the dragon type that it replaces, the sphinx type includes both true sphinxes and sphinx-kin. Treat the following creatures as having the Sphinx creature type:
- True Sphinxes [formerly Magical Beasts]
- Italicized entries below are from the 3.5 supplement Sandstorm; all others can be found in the Pathfinder Bestiaries or installments of the Mummy's Mask.
- Other sphinxes may exist beyond these, as the storyline of the campaign dictates.
- Androsphinx (male-headed)
- In Nefret, an "androsphinx" may be either male or female, having the hairless head of an elf.
- Criosphinx (ram-headed)
- Crocosphinx (crocodile-headed)
- Cynosphinx [aka. Canisphinx] (jackal-headed)
- Elder Sphinx
- Gynosphinx (female-headed, "Greek sphinx" above)
- In Nefret, a "gynosphinx" may be either male or female, having the head of a human.
- Hieracosphinx (hawk-headed)
- Saurosphinx (lizard-headed)
- Threskisphinx (ibis-headed)
- Sphinx-Kin [mostly former Magical Beasts, unless otherwise noted]
All dragons and dragon-kin, on the other hand, are considered to have the Magic Beast creature type. There are no true dragons and few dragon kin in Nefret, however:
With these changes, it means that Rangers can specialize in hunting sphinxes--while those who hunt magical beasts can use their bonuses against dragons.
Edited December 4th, 2015.