Showing posts with label multiclassing. Show all posts
Showing posts with label multiclassing. Show all posts

Sunday, October 11, 2015

Fixing Multiclassing in Pathfinder/3.x

Instead of fixing the underlying issues of character multi-classing, Paizo has instead chosen to introduce hybrid classes (Magus, Arcanist, Bloodrager, etc.)--ignoring the issue and adding needless complication to an already complex rules system.  In my Nefret campaign, I am not permitting the use of hybrid classes; instead, I am encouraging characters to pursue multi-classing in order to achieve prestige classes (such as Arcane TricksterEldritch Knight, or Mystic Theurge).


The biggest drawback of 3.x muticlassing (which is similar to dual classing of previous editions) is that the system is based on the premise that characters receive an equal power jump at each level.  However, while each hit die and related increases are relatively uniform, class abilities at each successive level are considerably more powerful. For instance, gaining access to a new 4th level spell is certainly more of a benefit than gaining access to a new 2nd level spell.  Therefore, the idea of "class level" needs to be considered in two parts:  class hit die and class ability level.

Sunday, July 26, 2015

Character Optimization in Monvesia

"Optimization" seems to be a good word for areas related to either the creation or customization of characters--and house rules related to each.


Ability Scores

The Player's Handbook presents three methods of generating ability scores:  4d6, standard array, and point-buy.  These methods have become fairly standard in fantasy roleplaying.  Of the three, my preference is for point-buy--which allows for both individuality and balance.  I disagree with the Player's Handbook in regards to the highest ability one can purchase, however.