Showing posts with label gith. Show all posts
Showing posts with label gith. Show all posts

Saturday, June 27, 2020

Otherworldly Races of Monvesia

RETCON NOTE:  This is the first of two posts replacing "Elves of Prace and Xahaca."  This post also replaces "Neshu of Raviq." 

In the world of Monvesia, the transitive planes are known as Otherworlds--homelands for those beings called daemons.  Eight in total, these planes are bound to companion pairs sharing common Spheres and Dominions.  While humans can develop a connection to one of these planes, there are other mortal races which have been born from them (though remaining "native" to Orbimond).  Four in total, these races are each the product of a pair of otherworlds, and they demonstrate the same Temperamental variation as humans.

These races are:

As a whole, these races have alien cultures that often confound their neighbors.  They even consider themselves different than their mortal companions.  Conflicts involving these races are typically internal--each race consisting of rival factions.  Even their religious traditions exist beyond the common saints of the Spheres.  Furthermore, their otherworldly origins make them immune to the Taint, which otherwise plagues the moral races.  

As a class of race, they share many commonalities--but their specific planes of origin separate them drastically from each other.

Friday, July 27, 2018

Other Races in Monvesia?

This post supersedes a portion of "Other Non-Humans of Monvesia."
Part of what makes a campaign setting unique is not only what races are included in the setting, but also which races are excluded.  Several new race options have been introduced in sourcebooks and "Unearthed Arcana" articles.  Some races, either common to most D&D worlds, or unique to some, may not have a place in Monvesia.

Image result for warforged shifter

I had introduced a rating system for aversion in "Creatures NOT of Monvesia," so will use that again here.  Some of these races may be considered for inclusion in the setting in the furture, should there be a need for it.

Saturday, August 8, 2015

Creatures NOT of Monvesia

In "Other Races in Monvesia," I briefly touch on player character races that do not [currently] exist in the campaign setting.  While some of those were ruled out completely, others were reserved for speculative purposes.  The difference between does not exist and will never exist is fuzzy--after all, halflings came to be an important part of the setting, when I had first ruled them out as over-used; similarly, half-orcs have also since found a home here.  Nevertheless, there remain some aspects of traditional fantasy gaming that I have continued to avoid.

Having already learned to avoid saying never in Monvesia, my aversion to certain elements can still be rated:
  • Aversion Level:  0 - This is an element of fantasy gaming that I think may have a fit in Monvesia, but I have yet to fully incorporate it.  There may not be a need for this element in the world--but I reserve the right to introduce it at a later date.
  • Aversion Level: 1 - This is an element of fantasy gaming that I often enjoy, but I do  not think it has a natural place in Monvesia
  • Aversion Level: 2 - This is an element of fantasy gaming that I think is overused, and would like to avoid using in Monvesia
  • Aversion Level: 3 - This is an element of fantasy gaming that is hand-crafted for another game world, and/or has developed a very particular, expected culture that does not fit in Monvesia.  Such elements would require an amount of work to untangle that may not be worth the time {ex. Drow}
  • Aversion Level: 4 - This is an element of fantasy gaming that is poorly conceived and/or wholly redundant.