Friday, June 24, 2016

Vanara of Henjal

Image result for vanara

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Language Analog: Tamil
Inspiration: Vanara of Hindu mythology, Oriental Adventures, and the Pathfinder RPG
While developing a world for another 5th edition campaign, a player asked to play a Vanara--for which there are not yet official rules.  We found an option online that suited our needs, and modified the race's culture as necessary.  Having settled on a version of the race that I liked for 5th Edition, I began to wonder how this race might fit in Monvesia.  Some of the text below is adapted from notes for that other campaign.
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Tainted Counterpart:  Yetis (and sasquatches, a temperate forest variant)
Temperamental Association:  Multiple, by culture.
  • High Vanara are Altruists and/or Idealists
  • Treetop Vanara are Dynamists and/or Vitalists
  • Whitecape Vanara are Materialists and/or Nihilists 
For the sake of starting Alignment Points, vanara gain +1 AP for each of the temperaments listed for one's culture.

Male Names:  See "Pure Tamil Baby Names for Boys"

Female Names:  See "Pure Tamil Baby Names for Girls"

Like humans, goliaths, and lizardfolk, vanara are migrants to Monvesia.  They are native to the subcontinent of Henjal.  According to tradition, Anumat was the first vanara--and it was he that taught the other monkeys the ways of civilization.  For millennia, they lived secluded in the Kallirukal region of the Panjou mountains--in the semi-mythical valley of Houdon's Vale, under the shadow of Mount Vascha.

When the exodus passed into the Sea of Sand, a large percentage of lizardfolk accompanied them.  Once the dominant race of Henjal, the lizarfolk were suddenly in decline--which allowed the vanara to rise to fill that growing void.  Three vanara nations rose to power amid the remnants of the Scalikind Empire: Kallirukal in the southern Panjou Mountains, Kotiyakatu in the eastern Forest of Vines, and Manalkatal in the western Sea of Sand.

Recently, the Vanara have begun to explore the world around them.  Some have ventured into the Raviq to the west, while others have followed the trail of human and lizardfolk artifacts through the Sea of Sand to Prace in the east.  Vanara outosts can be found scattered throughout the borders of Veldistan and the Pridelands.  The first outposts appeared less than 200 years ago, after the rise of the Kleimland.

Vanara Traits

The original stats I had chosen to use were once available at  http://www.enworld.org/forum/5eraces/showentry.php?e=33, but I have been unable to load that page recently.  I have re-loaded the traits here.  If the original author were to send me a new/updated link, I will provide that instead.
Ability Score Increase: Your Wisdom score increases by 2. 
Age: Vanara mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and live for 60 to 75 years. 
Alignment: High vanaras are strongly chaotic but equally strongly good. Many treetop vanara are often lawful and good, especially those in leadership positions. Whitecapes are not strongly inclined to any aligment, but are often neutral. 
Size: Vanaras are slightly shorter than humans, standing 4 1/2 to 5 1/2 feet tall and typically weighing 90 to 140 pounds. 
Speed: Your base walking speed is 30 feet, and your base climbing speed is also 30 feet. 
Languages: You can speak, read, and write Common and Vanara.
For vanara in Prace, "Common" will most often be Veldi, as vanara outposts are found on the borders of Veldistan. 
For vanara in Henjal, "Common" is lizardfolk. 
Climber: You have a base climbing speed equal to your base walking speed. You can use all or part of your movement to move on vertical surfaces. You don't need to spend extra movement to climb. 
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Nimble: You have proficiency in the Acrobatics skill.

Vanara Subraces

Vanara have three subraces, each of which has its own culture and homeland in the West. Vanara of all three cultures can be found living together in Monvesia colonies.  Choose one of the following.

High Vanara 

High Vanara (or Arivu) are native to Kallurikal, the mountains north of the Forest of Vines.  Their fur ranges from white through light blue to brown and black.
  • Ability Increase: Your Intelligence score increases by 1.
  • Cantrip: You know one Cantrip of your choice from the cleric spell list. Wisdom is your spellcasting abilily for it.

Treetop Vanara 

Treetop Vanara (or Kilaikal) are native to the Forest of Vines, which they call Kotiyakatu.  Fur colors with chestnut, ivory, and even golden coats are common.
  • Ability Increase: Your Dexterity score increases by 1.
  • Swift Climber: Your base walking and base climbing speed both increase to 35 feet. 
  • Natural Jumper: You do no halve your jumping distances when making standing long jumps or standing high jumps

Whitecapes 

Whitecape Vanara (or Stiram) are native to the rocky regions on the far western Sea of Sand, which they call Manalkatal.  Whitecapes usually have a thick white mane of hair on the head and shoulders (called a “cape”) and they have shorter tails than the other vanara subraces.
  • Ability Increase: Your Strength score increases by 1.
  • Natural Athlete: You have proficiency in the Athletics skill.


Vanara Religion

The Vanara honor Anumat as their patriarch and prophet, but not as a god. Recognized as the First Vanara, myths regarding his life and death differ among the three cultures. All seem to agree that heis not done teaching, however:
  • High Vanara say that Anumat died after a long life, and has reincarnated many times since; Sometimes he lives a normal life, and sometimes he lives the life of a guru 
  • Treetop Vanara say that Anumat never died, but lives on among the Vanara; he reveals himself every few centuries to pass on a new lesson 
  • Whitecape Vanara say that Anumat was killed by the monkeys he sought to enlighten, but rose from the dead and ascended into heaven; they claim that he returns from heaven on occasion to continue his mission 
Anumat's appearance is also a subject of great debate: Each subrace of vanara believes themselves to be the first, so naturally assume he looks like them.
Vanara clerics draw their power from their faith in Anumat's teaching. Clerics of this tradition use the Life, Nature, or Trickery domains.

Legend of Chanvhara

Many vanara believe that they will return to the paradise of their origins, to a grand city that waits there.  They will commonly recite:  "At the base of Mount Vascha, in the Vale of Houdon, we shall find a city that has been prepared for us; and there, in Chanvhara, we shall find peace and prosperity." It is the search for Chanvhara that has brought the vanara out of Henjal.

Edited July 17, 2017 (Retcon update; Hanuman becomes Anumat); July 19, 2017; September 13, 2018; May 31, 2019. 

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