Showing posts with label Forest of Vines. Show all posts
Showing posts with label Forest of Vines. Show all posts

Sunday, September 16, 2018

Monvesia By Any Other Name

RETCON NOTE:  Several posts have been modified to incorporate the new names and naming conventions presented below.
What's in a name? That which we call a rose
By any other word would smell as sweet ...
William Shakespeare, Romeo & Juliet Act II Scene 2

Monvesia is the name I have used for this campaign setting as a whole since its inception.  However, the crude map posted earlier shows that the territory I've been exploring is part of a much larger world.  As my vision of this world expands, incomplete settings from the past have started to fold into it.

In the past, I had developed a top-down setting that included three major world regions--though I never developed much local flavor.  I realized that the world of Monvesia is also built on a similar fashion: the Monvesien valley, the Forest of Vines, and Desolation are iconic locations in three, distinct subcontinents of a larger landmass.  I have chosen, therefore, to take the names of these subcontinents from that earlier setting:  with the Monvesien valley in Prace, the Forest of Vines in Henjal, and Desolation in Raviq.
These three subcontinents represent different archetypes of fantasy gaming:  Prace for eurocentic fantasy adventures, Henjal for "Oriental" adventures, and Raviq for "Arabian" adventures.  Crossover between the worlds is not only possible, but both encouraged and expected.

Thursday, July 20, 2017

Lizardfolk of Henjal

Image result for lizardfolk

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Language Analog: Lizardfolk speak dialects of the monster language Draconic, which has no real-world analog.
Inspiration: Traditional lizardfolk from the various editions of D&D.
Lizardfolk, in BD&D, are just a monster.  I had not considered their overall place in the world when I made them the inhabitants of the Temple of Akhnaphar.  Their presentation in that adventure is "explained" here.  
They are presented as a playable race in 5th edition in Volo's Guide to Monsters. As lizardfolk are rare, lizardfolk player characters are very rare.
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Tainted Counterpart:  Troglodytes

Temperamental Association:  TBD

Names (Any Gender):  See naming conventions in Volo's Guide to Monsters.

Friday, June 24, 2016

Vanara of Henjal

Image result for vanara

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Language Analog: Tamil
Inspiration: Vanara of Hindu mythology, Oriental Adventures, and the Pathfinder RPG
While developing a world for another 5th edition campaign, a player asked to play a Vanara--for which there are not yet official rules.  We found an option online that suited our needs, and modified the race's culture as necessary.  Having settled on a version of the race that I liked for 5th Edition, I began to wonder how this race might fit in Monvesia.
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Tainted Counterpart:  Yetis (and sasquatches, a temperate forest variant)
Temperamental Association:  Altruist