Showing posts with label two-weapon fighting. Show all posts
Showing posts with label two-weapon fighting. Show all posts

Friday, August 4, 2017

Monvesian Culture: Rakasta Qrisjarr

Qrisjarr (KREE-sharr) are artisan blades crafted in the rakasta tradition.  Each blade has an asymmetrical wave shape, and a distinctive blade-patterning common to the tjakeer steel used to make them.  Each weapon is unique, built on a common pattern with several opportunities for personal choice and artistic expression.  These weapons are treasures, but are more valuable than their mere monetary cost.

Qrisjarr are given as gifts by njanarr* to warriors who have proven to be brave, skilled, and who embody rakasta honor--which includes a "healthy" dose of arrogance.  They are as much a symbol of status as they are combat tools.  Anyone gifted qrisjarr is considered a djiqic, a rakasta knight.  To wield a qrisj without having been given this honor is an insult.  Any non-rakasta with one is treated with suspicion until a rakasta of standing (djiqic, elder, shaman, or njan) can confirm the bearer's status.

Friday, December 11, 2015

Simplifying Pathfinder: More than One Attack

While running my Nefret campaign and continuing to develop/convert my Monvesia campaign, I find the sleeker ruleset of 5th Edition very attractive.  Is it possible to create the same feeling for Pathfinder?  Possibly.

One major rules redundancy in Pathfinder (which is inherited from 3rd edition), is making more than one attack during combat.  Three rules systems operate simultaneously:  two-weapon fighting, natural attacks (including secondary natural attacks), and multiple attacks.  These rules are scattered throughout the combat chapter, each confusing the next.


While these rules can be understood, they present a lot of exceptions and alternate circumstances.  The fewer circumstances you have to think about during the game--the less intrusive that the rules are--the more fun the game will be.  Therefore, I propose merging the concept of off-hand attack with the secondary natural attack.  These basics of this are:
  • As a full round action, a character may make as many primary and secondary attacks as one's level, feats, and race/species may allow.
  • A secondary attack must be made with a light weapon (unarmed strikes and natural attacks count as light weapons)
  • A secondary attack is made at -5 to the attack roll; and only one-half of a character's strength modifier (if any, rounded down) applies to damage.