Language Analog: No real-world equivalent (an Indo-European language with major Japonic influence)
Inspiration: Oriental Adventures, Eberron
Tainted Counterpart: none; shifters were once humans who tried to prevent taint by giving in to lunacy.
Temperamental Association: Universalist; individual clans have their own temperamental associations (see below).
Male Names: Aarabu, Aarobu, Adobiku, Arojun, Ayaan, Bibaan, Bibeku, Bihaan, Bisharu, Kamaru, Kiran, Korishan, Maheshu, Manishu, Porakashu, Poren, Reyanshu
Female Names: Aaja, Aaraja, Aasha, Amaira, Anaya, Asomita, Binita, Gita, Kabita, Diya, Niharika, Rabina, Riya, Saanbi, Shorisuti, Sita, Sunita
In their exodus from Desolation, humans passed through Neshu, Minotaur, and Tengu territories. It was the Tengu who led humans to the mountain pass that would take them out of Raviq. On the other side of the pass, the exodus entered a valley populated by enigmatic spirit folk--a race relatively new to Dragon Island. The spirit folk knew of the HMDJVNW, and recognized the Taint in the humans that fled those great old ones.
The spirit folk offered to teach the tainted humans how to control their transformation. Instead of orcs, these humans would become something new. The spirit folk used the waxing and waning moon as a metaphor to demonstrate how the influence of the taint isn't constant. They spoke of lunacy, the madness of the moon, and taught the tainted humans how to voluntarily succumb to it. The combination of taint and lunacy transformed these humans into shifters--bestial humanoids capable of minor shapeshifting.
When the humans moved on to Nezumi and Hathi territories, the shifters (or hegeyokai "changing spirits") remained behind with the spirit folk. As their forms settled, they gathered into six clans--each named for the beast that clan most closely resembled. These clans would come to settle in their own villages amid spirit folk territory. Today, the six clans continue to live among the spirit folk, though the population of the latter has dwindled greatly.
Based on the spirit folk ideals, the hengeyokai have developed a samurai-like culture. Each of the clans is ruled by a daimyo; and these in turn are subordinate to a shongun. The shogun is the highest ranking hengeyokai, and he (or she) is honor-bound to serve the Emperor of Fuhon, the highest ranking kuge (spirit folk aristocrat).
Fuhonese religion is centered on veneration of the spirit folk. The emperor is considered both a temporal leader and something akin to a living saint. The other races of the region (hengeyokai, nezumi, and tengu) all dedicate themselves to the emperor in their own fashion--the hengeyokai as a tribal military.
A cleric of the Emperor of Fuhon may select the Life, Light, Order, or Protection domain. Therefore, this tradition is considered altruist.The majority of hengeyokai are not samurai serving the daimyo, but commoners unconcerned with the notion of honor that drives their governors. Family and clan remain a matter of personal pride to these shifters, though not as dogmatically. Non-samurai shifters live close to the land, particularly among the animals they emulate. They can originate from nearly any background.
- Bakeneko Clan, Swiftstride cats (Vitalist)
- Inugami Clan, Longtooth dogs (Altruist)
- Kitsune Clan, Wildhunt foxes (Idealist)
- Mujina Clan, Razorlaw badgers (Dynamist)
- Onikuma Clan, Beasthide bears (Materialist)
- Tanuki Clan, Highwalk raccoon dogs (Nihilist)
Two additional subraces (razorclaw and cliffwalk) had been included in the original 5th edition version of the race, but have not yet carried over. Following the example from the Eberron source book, versions of these sub-races are presented below.
HIGHWALK (Tanuki Clan)
This sub-race is based on the "Cliffwalk" entry; renamed for thematic reasons--for many such animals are arboreal (particularly this setting's raccoon dog).Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.
Naturally Sly. You have proficiency in the Stealth skill.
Shifting Feature. While shifted, you gain a climb speed of 30 feet.