Musing about tabletop gaming. In particular, about tabletop RPGs--the various editions [and clones] of "the world's most popular, fantasy role-playing game;" Palladium's "Megaversal" system; Battletech & Mechwarrior; d20 Star Wars; FATE; as well as home-brew settings and game systems.
Showing posts with label shifter. Show all posts
Showing posts with label shifter. Show all posts
Sunday, December 1, 2019
Hengeyokai, Shifters of Fuhon
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Language Analog: No real-world equivalent (an Indo-European language with major Japonic influence)
Inspiration: Oriental Adventures, Eberron
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Tainted Counterpart: none; shifters were once humans who tried to prevent taint by giving in to lunacy.
Temperamental Association: Universalist; individual clans have their own temperamental associations (see below).
Male Names: Aarabu, Aarobu, Adobiku, Arojun, Ayaan, Bibaan, Bibeku, Bihaan, Bisharu, Kamaru, Kiran, Korishan, Maheshu, Manishu, Porakashu, Poren, Reyanshu
Female Names: Aaja, Aaraja, Aasha, Amaira, Anaya, Asomita, Binita, Gita, Kabita, Diya, Niharika, Rabina, Riya, Saanbi, Shorisuti, Sita, Sunita
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In their exodus from Desolation, humans passed through Neshu, Minotaur, and Tengu territories. It was the Tengu who led humans to the mountain pass that would take them out of Raviq. On the other side of the pass, the exodus entered a valley populated by enigmatic spirit folk--a race relatively new to Dragon Island. The spirit folk knew of the HMDJVNW, and recognized the Taint in the humans that fled those great old ones.
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