The Virtues of the Empyrean are companions to the Vices of the Inferno. Though goodness (Altruism) and chaos (Vitalism) are not necessarily at odds, these two groups represent represent opposing ideals. Indeed, not even their Transitive Planes are in opposition; in fact, both planes share influence from the Aerosphere and the Pyrosphere. For this reason, the planes are sometimes called the Fire Above (Empyrean, influenced by the Hierosphere) and the Fire Below (Inferno, influences by the Necrosphere).
RETCON NOTE: With the removal of hybrids from the double (formerly reflection) type, the sphinxes have been reclassified as celestials--and that influence is seen here. The same edit reclassified the Lamia as a fiend.
Pact Boon: Pact of the SigilAltruist warlocks may choose from any of the patrons listed below. A follower of one of these, or any other Celestial patron, may choose the following Pact Boon a 3rd level:
Pact of the Sigil. You can use your action to create a pact sigil in your empty hand. This sigil appears as a glowing tattoo in your palm and acts as a holy symbol for the purpose of channeling the divinity of your patron. Using this sigil, you have the ability to turn undead (as described for the Cleric in the Player's Handbook). Once you have used this ability, you must finish a short or long rest to use it again. When you use this ability to turn undead, the DC equals your warlock spell save DC. At 12th level, you may use this ability twice before needing to finish a rest.
Dharadeel, the Diligent
Dharadeel favors warlocks who are strong [having a moderate to high Strength score]--particularly those that value courage and honor.
Eldejeel, the Pious
Eldejeel favors warlocks who are graceful [having a moderate to high Dexterity score]; and those who are quick to give respect.
Ezripheel, the Patient
Ezripheel favors warlocks who endure [having a moderate to high Constitution score]; neithe rhthose qho are quick to judge nor those who are slow to act.
Nekheel, the JustCharger Against the Guilty
Nekheel is a centaur-like virtue, part empyrean and part ki-rin; he has three, short, branching horns--one gold, one silver, and one bronze. If necessary, he will appear as a empyrean with scaly gold skin and three horns. His epithet does not simply refer to his role as prosecutor and judge--but also literally to his habit of goring with his horns those he finds guilty. He is the brother and rival of Eldejeel.
Nekheel favors warlocks who are intelligent [having a moderate to high Intelligence score]--neither stricct nor merciful, but honoring both the spirit and the letter of the law.
Qasreel, the Temperate
Qasreel favors warlocks who are charismatic [having a moderate to high Charisma score]--those who understand how to redirect their anger and their joy.
Tzivreel, the Prudent
Tzivreel favors warlocks who are wise [having a moderate to high Wisdom score]; she values those who correct themselves when they are wrong and value teaching others over berating them.
Qasreel and Tzivreel are often encountered together, intertwined while in flight. Their love for each other is often seen by altruists as an exemplar to achieving unconditional compassion.