This race was originally intended for the Artifice Saga campaign, but was designed to apply to other amazonian peoples of other campaigns. It was not my intent to create new player races for all of the Sentinel peoples, only those for which a good analog is not quite available. Tashas's Cauldron of Everything has since offered a new way of looking at new/uprepresented races/lineages.
Musing about tabletop gaming. In particular, about tabletop RPGs--the various editions [and clones] of "the world's most popular, fantasy role-playing game;" Palladium's "Megaversal" system; Battletech & Mechwarrior; d20 Star Wars; FATE; as well as home-brew settings and game systems.
Sunday, June 30, 2019
Amazons (D&D 5th)
Several homebrewers have tried their hands at creating an amazon race for 5th edition D&D. None of which quite matched my need. Below, I make my own attempt.
This race was originally intended for the Artifice Saga campaign, but was designed to apply to other amazonian peoples of other campaigns. It was not my intent to create new player races for all of the Sentinel peoples, only those for which a good analog is not quite available. Tashas's Cauldron of Everything has since offered a new way of looking at new/uprepresented races/lineages.
This race was originally intended for the Artifice Saga campaign, but was designed to apply to other amazonian peoples of other campaigns. It was not my intent to create new player races for all of the Sentinel peoples, only those for which a good analog is not quite available. Tashas's Cauldron of Everything has since offered a new way of looking at new/uprepresented races/lineages.
Saturday, June 29, 2019
Halflings of Prace, Henjal, & the Crown
RECTON NOTE: This posts revises and replaces "Halflings of Monvesia." Much of the lore of Halflings has been updated.
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Language Analog: BasqueInspiration: Hobbits from the Tolkien Legendarium, Kender from Dragonlance (vaguely)
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Tainted Counterpart: none
Temperamental Association: Altruism
Temperamental Association: Altruism
Names: See Basque Names.
RETCON NOTE: Boggarts are nothing more than juvenile gnolls.
Wednesday, June 26, 2019
5th Edition Cattlefolk
Minotaur has become a catchall term for "cattlle-folk" in modern gaming: anthropomorphic races resembling bovidae (cows, sheep, goats, gazelles, buffalo, etc.) or other ungulates. The term comes from Greek mythology, and literally means "bull of Minos;" for this reason, I reserve it for bullfolk below. Other names are similarly drawn from mythology.
A staple of this growing trope is that both genders have horns--which is not uncommon among the natural species they represent. For this reason, the generic name for each subrace is based on the common noun used for a male of the various species represented: bullfolk, ramfolk, stagfolk, and buckfolk.
5th Edition Birdfolk
Four varieies of "birdfolk" have been presented in secondary and tertiary sources for 5th Edition D&D: The aarakocra was presented as a playable race in the Elemental Evil Player's Companion; the kenku in Volo's Guide to Monsters; and the aven and siren in two installments of Plane Shift (Amonkhet and Ixalan, respectively). From three of these--aarakockra, aven, and siren--a common base race can be extrapolated; the remaining details of each race can then become the various birdfolk sub-races.
There are two methods of determining base traits: 1) Use the aarakocra traits from Elemental Evil, but disregard the features identified below as being specific to the aarakocra subrace; 2) alternately, use the aven base traits as-is. In either case, apply the traits of the desire sub-race to the chosen base traits. All birdfolk in the same campaign should use the same base traits. The only real differences between the two are alignment and age.
There are two methods of determining base traits: 1) Use the aarakocra traits from Elemental Evil, but disregard the features identified below as being specific to the aarakocra subrace; 2) alternately, use the aven base traits as-is. In either case, apply the traits of the desire sub-race to the chosen base traits. All birdfolk in the same campaign should use the same base traits. The only real differences between the two are alignment and age.
Kenku are specifically excluded from the birdfolk below. Unlike aarakocra and aven, kenku are flightless--a feature core to the lore of the race. Kenku should be treated as a unique race, related to other birdfolk as gnomes are [often] related to dwarves.
Friday, June 21, 2019
Otherworldly Humans of Monvesia
RETCON NOTE: This post is a revision of "Half-Elves of Monvesia," and replaces part of "Goblinoids of Prace." "Other Races in Monvesia?" and "Languages of Monvesia" have also been revised as a result of this post.
Otherworldly Humans
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Language Analog: By human region (see "Humans of Raviq and Prace")
Inspiration: Accident; "But I wanna play a haaalf-eeelf!"; Eberron races
Language Analog: By human region (see "Humans of Raviq and Prace")
Inspiration: Accident; "But I wanna play a haaalf-eeelf!"; Eberron races
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Tainted Counterparts: None. All Otherworldly human races are immune to the Taint
Temperamental Association: By human region (see "Humans of Monvesia, Part One"); no one otherworldly human is particular to any specific human culture.
Tainted Counterparts: None. All Otherworldly human races are immune to the Taint
Temperamental Association: By human region (see "Humans of Monvesia, Part One"); no one otherworldly human is particular to any specific human culture.
For starting Alignment Points, follow the standard rules for humans; and add 1 AP im each temperament associated with the race's transitive plane.Names: By human region (see "Humans of Raviq and Prace"
Humans are a versatile and adaptable race. In addition to a rise in genasi births among human parents, humans are also capable of transforming into a number of races connected with the various transitive planes (also called otherworlds). In each case, a human must become the new race in a process described below. Once transformed, the being can no longer transform back into a human state, nor into another otherworldly state.
Among the positive side-effect of these transformations is that the human becomes immune to the Taint, like elves. Similarly, their process to obtaining immortality is more commonly called transcendence (not ascension).
Among the positive side-effect of these transformations is that the human becomes immune to the Taint, like elves. Similarly, their process to obtaining immortality is more commonly called transcendence (not ascension).
Friday, June 14, 2019
Elemental Evil in Monvesia
The Princes of the Apocalypse campaign is a perfect fit for the overall feel of Monvesia, and looks like it will soon be played out in that world. That the campaign is plotted out to take place in a river valley leaves plenty of room for me to incorporate it nearly anywhere in Prace.
Setting
The Dessarin Valley will be adopted wholesale into Monvesia with a few changes. As the rivers of "independent Cuorria" have not yet been named, calling the northernmost in Montaigne the Dessarin (which has a French-like sound) is more than appropriate. Most of the other names will also remain.Western Cuorria (48 mi/hex) |
Monday, June 3, 2019
Classifying Monvesian Creatures: Fey [& Plants]
The fey of Monvesia are classified into courts--one for each of the elfish seasons, and roughly corresponding to the four common elfish genders or baseline elements. These courts are ruled by the archfey which either inspired or created them. Two new types of fey are introduced below: Paracelsians, fey with a close relationship to the elements; and Thiasians, fey in service to a particular archfey.
In addition to seasonal court, three other subtypes or tags have also been applied to the fey:
Beastie. Some fey are also animals--but not quite beasts. They still have an innate connection to Faerie.
Plant. Several of the fey on the lists below are ordinarily classified as other types, particularly plants, but are treated as fey in Monvesia. They are still treated seperately as plants, as well. That is, spells and abilities that would affect fey would also affect plants; but those which only affect plants would have no affect on other fey.
In addition to seasonal court, three other subtypes or tags have also been applied to the fey:
Beastie. Some fey are also animals--but not quite beasts. They still have an innate connection to Faerie.
Plant. Several of the fey on the lists below are ordinarily classified as other types, particularly plants, but are treated as fey in Monvesia. They are still treated seperately as plants, as well. That is, spells and abilities that would affect fey would also affect plants; but those which only affect plants would have no affect on other fey.
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