Friday, December 21, 2018

Factions of the Artifice Saga

There are four "organizations" at play during the time of the Shadow of the Artifice Masters campaign.  Players will have the hance to perform deeds on behalf of these factions--and earning renown with them will affect opportunities available to the players later in the campaign.  From a fantasy perspective, the groups are all military orders; and earning renown is akin to advancing in ranks of knighthood.
I wanted to add other factions based on the source material, such as the Disciples of Zor or the Children of the Shadow--but these factions would not have been active at the time of the Sentinels campaign.

Bonus Renown

Characters may begin play with bonus points of renown in particular factions, in particular situations:
  • Invid characters begin play with 1 point of renown with the Invid Horde
  • Micronian characters begin play with 1 point of renown with the Artifice Expeditionary Company
  • Sentinel characters begin play with 1 point of renown with the Sentinel Alliance
  • Warlocks with an archfey patron (the Faerie Queen or Goblin King) begin play with 1 point of renown with the Invid Horde
  • Warlocks with the undying patron (the Artifice Elders) begin play with 1 point of renown with the Artifice Masters.

Saturday, December 8, 2018

Classes of the Artifice Saga

While certain classes are a better fit for the Artifice Saga--in part because of story, and in part because of the races--all D&D classes will have a place.  The intent is to preserve the campaign as a fantasy, despite its sci-fi inspirational origin.

While particular sub-classes will be associated with particular cultures, all options will be available to all characters because of the melting-pot atmosphere of Tiresia. As all characters will begin at 1st level, and most sub-classes are chosen after that, there is plenty of time to be exposed to cultural archetypes other than one's own.

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