Sunday, December 8, 2019

Hathi, Loxodons of Henjal


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Language Analog:  Thai/Lao
Inspiration:  Elephant village from Thundercats (2011); Loxodons from Magic: the Gathering
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Tainted Counterpart: None [yet]; with no early contact between humans and hathi, the elephant-folk race was not tainted.
Temperamental Association:  Idealist

Male Names:  Arthit, Kamon, Klahan, Kulap, Mongkut, Prasert, Preecha, Sakchai, Somboon, Somchai, Sompol, Somsak, Suchart, Sunan, Thaksin, Wattana

Female Names:  Ampol, Anong, Intira, Kanda, Kanya, Lawan, Malai, Mali, Pakpao, Porntip, Ratree, Sasithol, Siripol, Sukhon, Ubon

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Tuesday, December 3, 2019

Anepu, Dogfolk of Raviq


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Language Analog:  Nubian (roughly, as related to Ancient Egyptian)
Inspiration:  Egyptian mythology (and, roughly, the Khenra of Magic: the Gathering)
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Tainted Counterpart:  Gnolls *
Temperamental Association:  Nihilist
* While they use the same statistics, the gnolls of Raviq are a different species from those of Prace.  Pracian gnolls have short snouts with brown or tan fur; while Raviqi gnolls have long snouts and black or red fur.  The two races have an instinctual hatred for one another.  Fortunately, it is rare for the two to meet.
Male Names:  Aadan, Axmed, Berhanu, Cali, Dejen, Gadisa, Gudina, Ifa, Lelisa, Lencho, Maxamed, Moti, Sisay, Tadesse, Tafari, Tamrat, Tariku, Tesfaye, Workneh, Xasan, Yared, Yuusuf

Female Names:  Abeba, Aherash, Berhane, Bontu, Fadumo, Gadise, Hibo, Hiwot, Hodan, Kidist, Konjit, Lelise, Lulit, Meklit, Meti, Saynab, Seble, Worknesh, Xaawo, Xaliima

Unisex Names:  Alemayehu, Desta, Lishan

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Monday, December 2, 2019

Tengu, Aarakocra of Raviq & Fuhon



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Language Analog:  Korean
Inspiration:  Oriental Adventures, Egyptian mythology
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Tainted Counterpart: Nagpa
Temperamental Association:  Altruist

Masculine Names:  Chul, Hankil, Hankyul, Himchan, Ho, Hun, Hyuk, Kun, Kwang, Mityum, Nakil, Namu, Narauram, Pitkaram, Putyul, Sem, Tal, Ung, Yutyum

Feminine Names:  Ara, Ari, Arong, Aryum, Chorong, Choyun, Guryum, Gusyul, Hana, Isyul, Kayul, Koyun, Mari, Mayum, Mirae, Napit, Naerae, Noyul, Napi, Napom, Nari, Pata, Pitna, Poda, Pom, Pora, Poram, Pyul, Raon, Ryum, Rin, Sepyuk, Serom, Seron, Setbyul, Sarang, Santara, Sora, Sori, Talrae, Tampi, Tare, Tasom, Yuryum

Unisex Names:  Che, Charam, Chi, Hanyul, Haru, Hata, Hayan, Hyun, Karam, Nara, Narapit, Nuri, Param, Sang, Sol, Sung, Syulgi, Turi, Uri, Yun

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Sunday, December 1, 2019

Hengeyokai, Shifters of Fuhon


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Language Analog:  No real-world equivalent (an Indo-European language with major Japonic influence)
Inspiration:  Oriental Adventures, Eberron
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Tainted Counterpart: none; shifters were once humans who tried to prevent taint by giving in to lunacy.
Temperamental Association: Universalist; individual clans have their own temperamental associations (see below).

Male Names:  Aarabu, Aarobu, Adobiku, Arojun, Ayaan, Bibaan, Bibeku, Bihaan, Bisharu, Kamaru, Kiran, Korishan, Maheshu, Manishu, Porakashu, Poren, Reyanshu

Female Names:  Aaja, Aaraja, Aasha, Amaira, Anaya, Asomita, Binita, Gita, Kabita, Diya, Niharika, Rabina, Riya, Saanbi, Shorisuti, Sita, Sunita

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In their exodus from Desolation, humans passed through Neshu, Minotaur, and Tengu territories.  It was the Tengu who led humans to the mountain pass that would take them out of Raviq.  On the other side of the pass, the exodus entered a valley populated by enigmatic spirit folk--a race relatively new to Dragon Island.  The spirit folk knew of the HMDJVNW, and recognized the Taint in the humans that fled those great old ones.

Thursday, November 28, 2019

Alignments of Monvesia 3: Temperaments Across Orvemondt

RETCON NOTE:  The creation of this post has caused the two previous installments of the series to be edited--both "Alignments of Monvesia: Temperaments" and "Alignments of Monvesia 2: Codifying Perception."
While the basis of human religious tradition, the Temperaments of the Monvesia campaign setting are universal concepts that races throughout Orvemondt accept as being representative of the basic attitudes of intelligent beings.  From a cosmological standpoint, they represent the six spheres that form the world itself.  On a legendary level, they correspond to the colors of dragons and even the ancient giant races.  In daily life, temperaments are associated with race, birth date, occupation, and the like.

Geographic Temperament

Nothing in Monvesia is free from temperamental association--not even its geography.  Even each geo-political region of Orvemondt is associated with one temperament or another.  These are:
  • Altruist Fuhon, a land where people are concerned with Honor.
  • Materialist Prace, where the Drajan Empire is both church and state.
  • Dynamist Ombo, a place where natural law trumps civilization.
  • Idealist Henjal, the cultural center of psionic traditions.
  • Vitalist Xahaca, which is subject to the whims of the Frenetic Ocean.
  • Nihisit Raviq, home to the Desolation of the HMDJVNW.

The Crown is not listed above, for it is mostly uninhabited.  Races of the Crown are associated with a nearby region (neanderthals and duergar with Prace, firbolgs with Henjal).

Tuesday, November 26, 2019

Deep Reflexions of Per Speculum

The Replica is an almost-perfect simulacrum of the Mortal Realms; anything apparent in the Mortal Realms can be seen in reflection in this region of Per Speculum.  It is an ordered world, though that order is reversed from a mortal's expectation.  Duplicating creatures fill this world with a society of their own--living, working, and worshiping according to their own ideals.  They have their own kings, their own priests, and their own criminals.  They also have their own gods.

The archdaemons of Per Speculum are ancient doubles who have transcended from their malleable nature to become pure mirrors to the Mortal Realm.  They have become immense, amorphous humanoids who skin has transformed into a solid, polished, reflective surface.  Four in number, each is the embodiment of a different type of reflection. Collectively, they are known as the Faal'sjern (while the lesser doubles of the Replica are the Faal'truen)
Homebrew to the Rescue!  Warlocks who serve the Deep Reflexions have the Man in the Mirror patron.  Furthermore, they typically choose the Pact of the Mirror--and often select invocations tied to that pact.  Archfey and Fiends (Vices) have also been known to offer this pact.
NOTE:  In other settings, these beings would be powerful aberrations, akin to Great Old Ones. 

Tuesday, November 19, 2019

Planes of Monvesia: Dominions, Part 2

In the cosmology of Monvesia, demi-planes are called Dominions.  These are further divided into Greater Dominions and Lesser Dominions.  The former include the Thrones, which unite the Comic Marches with the Elemental Planes ans serve as home to aeons, angels, and archsaints; also the Powers, which unite the Mortal Realm with the Otherworlds and are home to particular otherworldly mortal races. Principalities are the lowest class of the Greater Dominions; these unite the Otherworlds with the Cosmic Marches, and serve as home to the immortal archdaemons.

The Lesser Dominions are all other demi-planes, great or small.  Though never as large as a Power or Throne, many lesser dominions do rival the Principalities in size.

Principalities

The Principalities are shared by an Otherworld and three Cosmic Marches.  Each Comic March contains two principalities; while each Otherworld contains only one--therefore, their are eight Principalities.  These are the domains of the archdaemons--transcendent immortals of the otherworlds.

Mortals know very little about these planes--for few have conceived that they might exist, and even fewer have had the chance to visit them.  While not visible from the Mortal Realm by mundane means, they could be perceived through the use of extremely complex astrological equipment.  If detected, they would be seen as companions of the Powers.