Friday, June 21, 2019

Otherworldly Humans of Monvesia

RETCON NOTE: This post is a revision of "Half-Elves of Monvesia," and replaces part of "Goblinoids of Prace."  "Other Races in Monvesia?" and "Languages of Monvesia" have also been revised as a result of this post.

Otherworldly Humans

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Language Analog:  By human region (see "Humans of Raviq and Prace")
Inspiration:  Accident; "But I wanna play a haaalf-eeelf!"; Eberron races
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Tainted Counterparts:  None.  All Otherworldly human races are immune to the Taint
Temperamental Association:  By human region (see "Humans of Monvesia, Part One"); no one otherworldly human is particular to any specific human culture.
For starting Alignment Points, follow the standard rules for humans; and add 1 AP im each temperament associated with the race's transitive plane.
Names:  By human region (see "Humans of Raviq and Prace"

Humans are a versatile and adaptable race. In addition to a rise in genasi births among human parents, humans are also capable of transforming into a number of races connected with the various transitive planes (also called otherworlds).  In each case, a human must become the new race in a process described below.  Once transformed, the being can no longer transform back into a human state, nor into another otherworldly state.

Among the positive side-effect of these transformations is that the human becomes immune to the Taint, like elves.  Unfortunately, also like elves, otherworldly humans are unable to ascend to sainthood.  They might be able to transcend to an immortal state appropriate to their associated plane, but this possibility has not yet been confirmed.

Friday, June 14, 2019

Elemental Evil in Monvesia

The Princes of the Apocalypse campaign is a perfect fit for the overall feel of Monvesia, and looks like it will soon be played out in that world.  That the campaign is plotted out to take place in a river valley leaves plenty of room for me to incorporate it nearly anywhere in Prace.

Setting

The Dessarin Valley will be adopted wholesale into Monvesia with a few changes.  As the rivers of "independent Cuorria" have not yet been named, calling the northernmost in Montaigne the Dessarin (which has a French-like sound) is more than appropriate.  Most of the other names will also remain.

Western Cuorria (48 mi/hex)

Monday, June 3, 2019

Classifying Monvesian Creatures: Fey [& Plants]

The fey of Monvesia are classified into courts--one for each of the elfish seasons, and roughly corresponding to the four common elfish genders or baseline elements.  These courts are ruled by the archfey which either inspired or created them.  Two new types of fey are introduced below:  Paracelsians, fey with a close relationship to the elements; and Thiasians, fey in service to a particular archfey.

In addition to seasonal court, three other subtypes or tags have also been applied to the fey:

Beastie.  Some fey are also animals--but not quite beasts.  They still have an innate connection to Faerie.

Elfkin.  Early on in the setting, I declared that elves are unable to ascend to sainthood; instead, I left them the option of transcendenceElfkin tag are those fey which were once elves.  For the most part, spring fey were once sylphids, summer fey sprights, autumn fey pucks, and winter fey ondines.  The exceptions here are: 1) fetches may transcend to any elfkin form; 2) sylphids may transcend to any thaiasia forms, despite those forms being semi-divine attendants on archfey other than their own.

Plant.  Several of the fey on the lists below are ordinarily classified as other types, particularly plants, but are treated as fey in Monvesia.  They are still treated seperately as plants, as well.  That is, spells and abilities that would affect fey would also affect plants; but those which only affect plants would have no affect on other fey.

Friday, May 31, 2019

History of Monvesia: Ancient Era

ybe = years before the [Divine Drajan] Empire
ye = year of the [Divine Drajan] Empire
The most likely "universal" date count.
ybk = years before the Kleimland
yk = year of the Kleimland
The dates as counted during my original campaign.
In the Ancient Era, ages are not counted, for no exact dates can be known.  Far before any mythical time of heroes, this period is as much prehistory as it is genesis myth.

In The Beginning ...

  • The Six Spheres are drawn toward each other, colliding at a single point.  Within the ensuing elemental chaos, the world of Orvemondt was formed.  Orvemont becomes an anchor tying the Spheres together; only the destruction of that world will release them.
  • In the wake of the Tumult of Orvemondt, the Aeons awaken at the cores of the Spheres.  They awaken the elemental and angelic hosts to serve them.

Thursday, May 30, 2019

Monvesian Culture: Dwarf-Kin Religion

The dwarf-kin--dwarves, gnomes, and neanderthals--venerate a pantheon of ascended beings called the Paragons.  Though they ascend through the same process as the human saints, they are far older.  Free from the oppression of the HMDJVNW, ancient proto-dwarves were able to learn of the paths to immortality much earlier than humankind.

Though they interact with the Paragons differently, all three dwarf-kin races recognize them as the eldest of their kind.  Eight paragons are universally recognized by all three races--these are the paragons presented in "Priests of Monvesia." They are known by their dwarven names, which is the eldest of the dwarf-kin languages.  The variation in epithets demonstrate how the culture of each race compares to those of its kin:  caste dwarves, traveler gnomes, and nomadic neanderthals.
  • Mosamartle
    • the Magistrate [dwarf high caste]
    • the Lawgiver [gnomes & neanderthals]
  • Meomari
    • the Warrior [dwarf High Caste]
    • the Defender [gnomes & neanderthals]
  • Khelosani
    • the Artisan [dwarf Middle Caste & gnomes]
    • the Smith [neanderthals]
  • Mekare
    • the Archivist [dwarf Middle Caste]
    • the Storyteller [gnomes and neanderthals]
  • Vachari
    • the Merchant [dwarf Middle Caste & gnomes]
    • the Trader [neanderthals]
  • Meshakhte
    • the Miner [dwarf Low Caste & gnomes]
    • the Mason [neanderthals]
  • Msakhuri
    • the Servant [dwarf Low Caste]
    • the Homemaker [gnomes]
    • the Fire-Tender [neanderthals]
  • Vaeltava
    • the Casteless [Casteless dwarves]
    • the Wanderer [gnomes]
    • the Scout [neanderthals]

Wednesday, May 29, 2019

Index of Higher Beings in Monvesia

Higher beings of Monvesia include:  ascended beings (saints, paragons, and patriarchs of the various races), archdaemons, aeons, and genie lords. Though described in more detail in other posts, there are listed here for quick reference.  All of the beings listed below share a particular treat:  they are available as patrons/sponsors for ascension.

The enries below follow the following format:
Name (T), Alias(es).  Description.  Epithet(s).  Planar home.
Names are listed with the oldest name first; alternate names include secondary entries referencing the main entry.  (T) is temperament, using their initials as an abbreviation:  Altruism, Materialism, Dynamism, Idealism, Vitalism, Nihulism, and even Universalism. 

Friday, May 24, 2019

Dwarves of Prace and Henjal

As the world expands, the way the established races interact with must change.  Humans and goliaths are not the only race to migrate. Elves and dwarves can be found on other continents as well.
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Language Analog: Georgian
Inspiration: Dwarves in the Dragon Age franchise, Oriental Adventures
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Tainted Counterpart: Hobgoblin
Temperamental Association: Materialist

Male Names: Amiran, Anzor, Archil, Avtandil, Bidzina, Givi, Gocha, Gurgen, Imeda, Malkhaz, Mamuka, Okropir, Otar, Revaz, Tornike, Vakhtang, Vazha, Vepkhia, Zviad

Female Names: Bedisa, Darejan, Endzela, Eteri, Gulisa, Khatuna, Lali, Makvala, Manana, Mzia, Nana, Natela, Nestan, Rusudan, Tinatin, Tsisana, Tsiuri, Vardo

From left to right: Crown Dwarf ("Duergar"), Pracian Dwarf,
and Fuhonese Dwarf ("Korobokuru")