Tuesday, February 25, 2020

Aeons, Things, & Horrors (SPORE)

Beyond the confines of Physical and Psychical Spaces of the SPORE TriCosm, there exist a host of ancient beings called aeons.  These are the eldest of a class of beings known for "meddling" in the affairs of psychical space.  Their Psychical and Psychical descendants include both the Elder and Younger Things.  While aeons and elder things are more clearly inspired by the Lovecraft Mythos, younger things are too.  Their ilk can be seen in the "Star-Spawn of Cthulhu."

These three classes of alien being are decribed below, with a handful of examples.


Aeons are the most ancient beings, pre-dating the known universe—which, to them, is little more than the corpse of their beloved brother (see "The Beautiful Dead One," below). The Aeons are native to the proto-space of Ooloni, which predates the space-time of our Universe (and the SPORE TriCosm). Though there are hundreds of Aeons, though only a handful take part in the affairs of the SPORE setting.

The aeons are godlike in power and influence—but like the gods of Earth’s classical era are both fallible and vulnerable. They demonstrate very “human” emotions, motivations, and insecurities. They are often divided by their motivations into two classes: Sephiroth (or Empyreal/Heavenly Delights) and Qlippoth (or Infernal/Hellish Horrors).  The line between these two classes is quite blurry, howevever--and one aeon could be seen as both sephiroth and qlippoth, depending on the context used when discussing it.
Aeons and Elder Things (see below) use the pronoun It/Its, always capitalized. Younger Things may identify with a gender or not, and use whichever pronouns they choose.

Sunday, January 19, 2020

Vampyres (an OtherSPORE Kith)

The Vampyre is a new Thallain/Cambion kith for OtherSPORE; it is compatible with other Changeling: the Dreaming chronicles--1st, 2nd, or 20th Anniversary editions.  They are a Thallain counterpart to Redcaps, based on the legend of the creation of the prodigal Vampires (and would, therefore replace Ghasts in any chronicle in which they are used).  Inspiration is taken from the Ghast, the Night Hag, the Sevartal, and the Weeping Wight.

Vampyres can trace their lineage to an unseelie redcap whose hunger for flesh mutated into a thirst for blood.  This drew the attention of a cacodaemonic prince, who gave that redcap a place in his court in the Underworld.  This redcap became the patriarch of a new lineage of cambion who shared his thirst for blood and compelling nature.

These cambions are responsible for the vampire legends that have spread among mundanes.  However, a lot of mundane mythology regarding vampires is a result of misunderstanding the vampyres kith--as well as Hollywood extrapolation on key stories.   While they are not undead themselves, they often use near death experiences (often through blood loss) to trigger chrysalis among fledglings.  Garlic allergy, fear of running water, and fetishes for sleeping in dirt and/or coffins have all been personality traits of individual vampyres, but are not universal.


Childling vampyres (called waifs) would be described by mundanes as small for their apparent age--frail and sickly.  Their large, dark eyes simultaneously express innocence and sadness.  Waifs will use their appearance to inspire pity among those they manipulate.

Wilders are eternally youthful and beautiful.  They typically have lustrous black or red hair, full lips, bright eyes, and porcelain smooth skin.  They are commonly slim and graceful.  Wilder vampyres will manipulate others with their physical allure.

Grumps (called nosferatu) are lean and pale; hair is pale, stringy and thin--at least for those who still have it.  Fingers, nails, ears, and noses are all long and pointed and hooked; and fangs are prominent at all times.  Their complexion is blotchy and sickly, with bloodshot eyes and yellowing teeth.  Nosferatu will manipulate others with fear.

Wednesday, January 15, 2020

Undead of OtherSPORE

World of Darkness: Mummy, Second Edition form the core rules for Undead in OtherSPORE.  Using this book, players are able to create mummies--living dead whose bodies and souls have been ritually preserved, and are capable of rising from the dead no matter how often they are slain.  Though references are made to mummies of other cultures, this book primarily deals with Egyptian mummies--and the book is aware of that fact, identifying these "Shemsu-Heru" as ethnocentric in their use of the term "Others" to collectively refer to all other mummies.

In OtherSPORE, Shemsu-Heru represent one of the main Rites--or mummy Types.  Though Mummy 2E is clear that all mummies are ancient, and that the rituals to create them have long since been forgotten except by ardent students of the occult, OtherSPORE takes a different approach.  The Rites are ancient, but not quite forgotten.  Throughout history, the Rites have continued to be used by later cultures; some of those cultures have even modified the old rites to become rites of their own (such as the creation of the Greek Rite from the Egyptian Rite).

"Mummy" is the/a Lingeage of the Undead Clade.  At the moment, it is the only Undead Lineage.  Wraiths and Risen (aka "Revenants") would need to be unified with the Mummy 2E rules before being considered Lineages.

 The known Rites are:
  • Cabiri, the Greco-Roman Rite
  • Incorrupt, the Abrahamic Rite
  • Mallki, the Andean Rite
  • Shemsu-Heru, the Egyptian Rite
  • Sokushinbutsu, the Dharmic Rite

Saturday, January 11, 2020

Unifying WoD Game Terms for OtherSPORE

Thoughout the games of World of Darkness, many universal terms are used.  However, in order to give each game its own feel, often similar concepts will be given different names because they operate slightly differently.  For the purpose of creating a universal OtherSPORE experience, I need to translate some of these unique terms into universal ones.


There are three methods of interacting with quintessence, the source energy of the world (see below).  Mages do so though the academic Spheres, while Otherkin and Undead use a set of Arts particular to their clade, and Mundanes use Numina.  For Undead of the Egyptian Rite, Arts can also be called Hekau; while those of the Greek Rite might call them Theurgy.
Otherkin of the Vampyre kith may learn Undead Arts--particularly the Art of Necromancy.

Clade, Lineage, Type, & Element

In OtherSPORE, the varieties of supernatural beings are collectively known as clades.  Each of these uses a different World of Darkness rule book as its core.  The known clades are Mages (Mage: The Awakening), Otherkin (Changeling: The Dreaming), and Undead (Mummy Second Edition).  There is, essentially, a fourth clade consisting of "normal people"--known to supernatural beings as Mundanes.
Mundanes do not use a specific WoD rule-book, but a handful of source-books for multiple games published under the "Year of the Hunter" and the "Year of the Ally" (as well as other, related books).
Each clade is divided into lineages, representing groups within each clade that interract with the core rules in a way particular to that lineage.  Mage lineages include the Council, the Technocracy, and the Nephandi.  Otherkin lineages include the core Kithain (Changelings in OtherSPORE), Thallain (Cambions), Ardhain (Nephilim), Nunnehi, Menehune, Hsien, and the like.  Among he Undead, the Reborn (Mummies), the Risen (Revenants), and the Restless (Wraiths) could be treated as lineages.

Each lineage is further divided into types, which are the common divisions of characters in World of Darkness games.  For Mages, types are called traditions, conventions, or factions (depending on lineage); for Otherkin, they are called kith (though some lineages may have proprietary names); and for Undead (or at least Mummies), they are called rites.

Sunday, December 29, 2019

Kith of OtherSPΩRE

A Brief Description of Otherworld, OtherSPORE's "Dreaming"

The Otherworld is a parallel world that links all the realities of the TriCosm.  In the reality of GaiaSPORE it is called "Psychical Space"; while in LegacySPORE it is known as the "Astral Planes".  In all cases, these are the same "dimension", shared by all three settings.  This "transitive plane" (to borrow a term from Dungeons & Dragons) exists in three states:  one in "resonant harmony" with physical reality, another state at a "higher resonance", and a third at a "lower resonance."

The higher state is home to the benevolent, virtuous beings called eudamons; this state is known as Overworld or Celeste.  The lower state is home to the malevolent, vicious beings called cacodaemons; conversely, this state is known as Underworld or Chthonia.  The harmonic state is known as Middleworld or Limbo; its native residents (stereotyped as selfish and vain, though this isn't always true) are the agathodaemons.  All three "planes" are visited by otherkin and mundanes alike--particularly in a dream state.
In GaiaSPORE, the divisions of Psychical Space are called Hyperspace, Paraspace, and Subspace.  In LegacySPORE, the divisions of the Astral Planes are called the Higher or Upper Plane, the Parallel Plane, and the Lower Plane.
In most cases, the Dreaming refers to the neutral, harmonic state of the Middleworld; while Arcadia refers to the higher vibration of the Overworld.  Any unseelie holdings in the Dreaming would be the equivalent of the Underworld.

Concerning the Nature of Otherkin, OtherSPORE's "Changelings"

Tens of thousands of years ago, humankind was subject to the manipulative machinations of the Elder Things--ancient horrors from the far reaches of space and time.  Eventually, a group of humans would ascend to a power that rivaled that of the Elder Things; and they used that power to overthrow and imprison their oppressors.  These ascended humans were the first daemons.  The daemons and the Otherworld are inexorably tied to one another:  For it was the existence of an Otherworld that allows some humans to harness the powers that would make them daemons; yet it was the rise of the daemons that solidified the existence of the Otherworld.

Monday, December 23, 2019

The Call to Hyperborea

Throughout the megaverse, there have been reports of a man of ice who kicks up drifts of snow as he walks.  He has been leaving messages written in fractal handwriting on frost-coated parchment with anyone in contact with mercenaries and explorers.  Most who read these notes laugh and dismiss them as a hoax.  You have had the chance to read one of these notes yourself:

It is time for the tyrannical rule of Sinterklaas to end in Hyperborea.  The gnomes have begun to free themselves and build an army of wooden soldiers--but the agents of the overlord may still be too much.  Those who respond to this summons will be entitled to any claim of the riches at the palace on Rupes Nigra, save for items of cultural importance to the gnomish natives.

To respond to these summons, cast this scroll and a sprig of holly into a fire burning on the night of the winter solstice.  Step into the flames, and you will be transported to the camp of the gnomish rebels on the plane of Hyperborea.  Exact terms of your employment will be discussed at that time.

Do you respond to the summons?  If so, comment below with your race, your class, and your world of origin.  Characters from any Dungeons & Dragons campaign setting are welcome {using 5th edition rules}.  Hyperborean natives--including tinker gnomes, warforged, or [sympathetic] drow--may also respond to these summons.

Tuesday, December 17, 2019

New Domains for 5th Edition

MONVESIA RETCON NOTE:  This post is preliminary to an edit of "Priests of Monvesia" (which has temporarily been removed).
Since the introduction of the 5th edition of Dungeons & Dragons, I have been dissatisfied with the scope of available domains for Clerics.  In my opinion, the portfolios of many deities (particularly historical) were not fully represented in the domains available to them.  Three particular domains were conspicuously absent:   Love, Revelry, and Travel.  The latter two were specifically necessary to round out these spheres of my Monvesia campaign setting; in the past, I had advocated the use of the work of other homebrewers--but with this post, I try my own hand at crafting these two domains.
I have broken from "tradition" and renamed the Travel domain the Wanderlust domain.
The Love domain is still one that I would like to explore in the future--but I do not currently have an immediate need.  While selecting domain spells for the entries below, I did consider the needs of the Love domain as well--but I could not yet determine an appropriate spell list.
In Monvesia, both of the following domains are available to Vitalist clerics--those serving the saints or ideals of the Pyrosphere.

Revelry Domain

The portfolios of the gods of Revelry include many aspects that more conservative deities might dismiss as vices--particularly all forms of physical indulgeance.  A love for wine and feasting are common among these gods; as well as the boisterous singing, raucous dancing, and playful atiudes that accompany them. Gods of revelry include Olidammara (Greyhawk), Skerrit (Nonhuman, centaur/satyr), and Dionysus and Pan (Greek).  Any god of celebration and wine would be included--as well as many gods of nature.