Tuesday, August 14, 2018

Vices of Monvesia

A fiend is a being of chaos, just as a celestial is a being of light, and a fey is a being of the natural order.  They inhabit the Inferno, also known as the Plane of Passion or the Plane of Will.  Vices are the rulers of the fiends.  They represent the base passions by which choices are made; they are the embodiment of why mortals choose to do things.

Vices are the equivalent of demon and devil Lords of other settings; and it is they who make pacts with warlocks as fiendish patrons.  There are two factions of their kind in the Inferno:  Physical Vices and Spiritual Vices.  Fundamentally, there is no difference between the two classes beyond their methods and desired end results.  This divide also affects the fiends of Inferno as well, forming hyper-competitive factions that seek to manipulate mankind.

Image result for inferno

Monday, August 13, 2018

Classifying Monvesian Creatures: Aberrations, Celestials, Fiends

Several sets of aberrations (beholder-kin, mind flayers), celestials (angels), and fiends (demons, devils, yugoloths) have been either reclassified or denied in the Monvesia campaign setting.  This renders the question:  What remains of each of these types?  Which aberrations are the daemons of Limbo?  Which celestials are the daemons of the Empyrean?  Which fiends are the daemons of the Inferno?  The remaining creatures, and how they interact with each other, are explored below.
In the lists that follow, an asterisk (*) follows creatures presented in Volo's Guide to Monsters and a a caron (^) follows creatures presented in Mordenkainen's Tome of Foes.  All other creatures are from the Monster Manual unless a link is provided.
Related image


The remaining aberrations can be divided into seven rough "types" based on physical appearance.  These seven types can then be associated with the seven HMDJVNW.

Sunday, August 12, 2018

Planes of Monvesia: Dominions

RETCON NOTE:  This posts supersedes portions of "Planes of Monvesia: The Six Spheres" and "Planar Inhabitants of Monvesia."
The "outer planes" of Monvesian cosmology are finite, independent demi-planes that exist within one of the other planes created by the overlapping of the Spheres.  This is similar to the way that the Abyss and Astral Domains exist within the plans of 4th Edition cosmology.  These planes are called Dominions.  Two sets of these planes will be explored here:  the Thrones and the Powers.  Collectively, these are the Greater Dominions

Image result for sun moon star


In each Elemental Plane--where only a single Sphere is present--a vast city can be found, housing the aeon of that Sphere.  It is from these aeons that the angels originate, and it is through the angels that that will of the aeon is communicated and/or enacted.  While the aeons are the supreme governors of the Spheres, dominion over individual planes is exercised by the most powerful inhabitants of those planes.

There are six Thrones, one for each Sphere.  Each is inhabited by that that Sphere's aeon and a majority of its saints.  Some archsaints may have dominions of their own elsewhere.

Friday, August 3, 2018

Planes of Monvesia: Cosmology

RETCON NOTE:  This post replaces both the majority of "Planes of Monvesia: The Six Spheres" and portions of "Planar Inhabitants of Monvesia"
The planar cosmology of Monvesia is not as complex as traditional D&D campaign settings.  In this setting, six Spheres form the basis of known cosmology.  The two-dimensional model of the Spheres as presented by the Universal Orders in Communion with Sena is inaccurate.  The Spheres should be considered in three-dimensional space, overlapping each other so that they connect at a single point.  This is the basic cosmological structure of the Monvevian campaign setting.

Each Sphere is a meta-plane encompassing smaller planes  They are the fundamental energies of the cosmos, embodying the six Temperaments and their associated Elemental forces:
  • Hierosphere, or Altruist Sphere
  • Necrosphere, or Nihilist Sphere
  • Aerosphere, or Idealist Sphere
  • Lithosphere, or Materialist Sphere
  • Pyrosphere, or Vitalist Sphere
  • Hydrosphere, or Dynamist Sphere

Material Plane: Plane of Six Spheres

The [Prime] Material Plane (or Mortal Realms) exists at the point where all six Spheres meet. It is the only point in the cosmos where opposing Spheres come in contact.  Many mages and philosophers have suggested that it is this contact of opposing forces that has made life possible.  The other planes radiate out from this point, affected by the interactions of the Spheres.

Artificers, Bards, Druids, and Rangers all draw their energy from the Material Plane.  The inhabitants of this plane are collectively called mortals--including beasts, dragonshumanoids, and monstrosities.

Shield of the Universal Order of
Spiritual Thoughtdepicting a 2-
dimensional representation of the
point that the Six Spheres create
the Material Plane.

Sunday, July 29, 2018

Genasi of Monvesia

This post supersedes a portion of "Humans of Monvesia, Part 2: Uncommon Humans." 
Language Analog:  By human region (see "Humans of Monvesia, Part One")
Inspiration:  The Elemental Evil storyline is a good fit for this setting, given their mutual elemental fetishism.

Friday, July 27, 2018

Other Races in Monvesia?

This post supersedes a portion of "Other Non-Humans of Monvesia."
Part of what makes a campaign setting unique is not only what races are included in the setting, but also which races are excluded.  Several new race options have been introduced in sourcebooks and "Unearthed Arcana" articles.  Some races, either common to most D&D worlds, or unique to some, may not have a place in Monvesia.

Image result for warforged shifter

I had introduced a rating system for aversion in "Creatures NOT of Monvesia," so will use that again here.  Some of these races may be considered for inclusion in the setting in the furture, should there be a need for it.