Showing posts with label goblinoids. Show all posts
Showing posts with label goblinoids. Show all posts

Wednesday, July 25, 2018

Goblinoids of Prace

This post supersedes portions of "Humans of Monvesia, Part 2: Uncommon Humans" and "Other Non-Humans of Monvesia."
"Goblinoid" has come to mean three, particular, interrelated races in modern Dungeons & Dragons.  In the past, similar terms had been used to collectively describe these alongside ogres, orcs, gnolls, and kobolds as well.  It is in this wider context that I use the term when discussing the races of Monvesia.

Image result for orcs of thar

Goblinoids in Monvesia are the result of a temperamental disorder known as Taint.  Each tainted race has an untainted counterpart.  These races can be grouped into clades according to their racial origin.

Friday, July 31, 2015

Taint in Monvesia

A major element that separates Monvesia from other fantasy settings is Taint--the transformation of some individuals and communities into monstrous reflections of themselves.  Since taint is responsible for the goblinoid and similar races, I first touched on it in "Other Non-Humans of Monvesia."  I didn't really explore the nature of the ailment, however.
Taint is adopted, in part, from Legend of the Five Rings.  However, unlike in that setting, Taint in Monvesia is not a result of personal choice or action--it is the result of public belief and perception.  Monvesian Taint is further inspired by the Taint from the Thaumcraft mod for Minecraft; as well as the Blight from Dragon Age.
Taint is a "psychosomatic" disorder--that is, it is a mental condition that alters the physical body.   From a metaphysical, cosmologial perspective, it originates in Limbo (the Plane of Subconscious Thought).  Here, the subconscious minds of all living creatures connect; and a collective unconscious "shadow" exists--an iridescent, black and purple storm-cloud dominating the horizon.