Showing posts with label druids. Show all posts
Showing posts with label druids. Show all posts

Thursday, April 16, 2020

Priests of Monvesia

In Monvesia, the two priestly classes cover all spiritual traditions.  While each tradition is rooted with a particular race, you do not need to be a member of that race to follow that tradition--you simply must train in that race's tradition.  There may be some restrictions on how far a character can progress in ecclesiastical hierarchy if your character follows another race's traditions, however.

Enhancements to the class features of both these classes can be found in Unearthed Arcana.

Cleric

Clerics gain their magical ability from their devotion to one of the Six Spheres.  Often, particularly among humans and dwarves, this takes the form of veneration for various saints who have ascended to immortality.  Though in some cases, such as among goliaths (and in early human history), religious traditions are centered on the ideals of a Sphere.
By Any Other Name.  While Pracians speak of saints and archsaints (including paragons and wise ones), other races use their own terms.  To the races of Raviq, these are akhu ("shining ones") and netjeru ("gods"); in Fuhon they are kami ("spirits") and ōkami ("great spirits"); while in Henjal, they are asuras ("powerful ones") and asurendras ("powerful lords").
Clerics should pick a religious tradition first, which will include one or more Spheres; a domain should be selected from the Spheres available to that tradition.  If a dungeon master is using only the Player's Handbook (and Dungeons Master's Guide), then only one or two domains are available to each Sphere; otherwise, two or three domains are available.  Alternately, a character may choose the domain they want, and then choose a religious tradition to match.

Monday, July 4, 2016

Homebrews for Monvesia - The Wayfarers Guild

"Official" sources are fine and dandy ... but what about all that fun stuff out there that isn't from Wizards of the Coast?  The Dungeon Masters Guild opens up options  for getting homebrew content out to others--but it has very specific setting requirements.  I follow several gaming blogs that include a lot of great options for 5th Edition D&D--and I've already incorporated (and adapted) a few of these into my Monvesia campaign.  But there is so much more out there. 

Earlier this year, I posted an index of [mostly] official 5th Edition character options.  On this list, I included components I believe are missing from the official, core rules.  Some of these have links to homebrew content, others do not.  As I seek out what others have done to fill these gaps, I run into some great options that I would like to share.

Today, I have chosen to share some options from The Wayfarer's Guild.  Ian Burns has created some great archetypes here--and there is more to come.  I look forward to seeing the Strength and Fortune domains.
All of this information has also be added to the appropriate, existing posts--revising and/or replacing information in those posts as necessary.

Saturday, June 25, 2016

Factions of Monvesia: Fellows & Lyncasta

I continue to explore elements of the 5th Edition D&D rules, adapting the new additions to Monvesia.  Here are two more 5th-Edition-style factions for Monvesia.  While the Crusaders of the Temperamental Orders and the Leagues of Ninety Nine were already integral parts of the campaign setting, the two presented below are new creations  ... sort of.

The Guild of Fellows is an adaptation and expansion of the influence of Vastfurt Academy--an institution whose creation and growth were plot points in Monvesia's founding campaign.  I'm adding this as an option for the campaign because my new round of perspective players have been following similar ideals in other campaigns.

The Lyncasta are a direct adaptation of the Emerald Enclave of the Forgotten Realms.  The name has been changed to reflect Monvesian history, and campaign-specific details are added.  It is also included to match the play style of some potential players

Therefore, the factions of Monvesia as they relate to the factions of Forgotten Realms are as follows:

  • The Crusaders are the Order of the Gauntlet and the Lords' Alliance
  • Guild of Fellows are The Harpers (mostly)
  • Leagues of Ninety-Nine are the Zhentarim [and partly The Harpers]
  • The Lyncasta are a militant Emerald Enclave