As a game mechanic, player characters will earn alignment points (AP). Characters earn these points in all temperaments simultaneously. Generally, the temperament with the highest score will be a character's perceived alignment--and this is the alignment that the character is "bound" to when dealing with spells such as detect evil.
|The Seal of Mohas|
representing the Six Temperaments of his philosophy
Starting Alignment Points
- Race/Culture grants AP according to associated temperament (3 or 4 total):
- 1 Temperament grants 3 AP in the associated Temperament; or,
- 2 Temperaments grants 2 AP in each associated Temperament; or,
- 3 Temperaments grans 1 AP in each associated Temperament.
- Starting Class grants 2 AP in the associated Temperament.
- Highest Ability Score (regardless of the score's actual value) grants 2 AP in the associated Temperament; or,
- If two or three ability scores are tied for highest, they each grant 1 AP in their associated Temperaments; or,
- If four or more ability scores are tied for highest, then no ability score grants AP.
- Birth Date grants AP based on two factors:
- Season of Birth grants 2 AP to the associates temperament. Choose, or roll 1d6 -
- 1, Spring (Idealism)
- 2, Light Time (Altruism)
- 3, Summer (Vitalism)
- 4, Autumn (Materialism)
- 5, Dark Time (Nihilism)
- 6, Winter (Dynamism)
- Day of Birth ...
- Roll 2d8; if both roll an 8, then the character was born during the season's Feast day; add 2 AP to that season's associated Temperament.
- Otherwise, day of birth grants 1 AP in the associated Temperament. Choose, or roll 1d6 -
- Windday (Idealism)
- Sunday (Altruism)
- Flameday (Vitalism)
- Stoneday (Materialism)
- Starday (Nihilism)
- Riverday (Dynamism)
Birth date is the first chance players have to guide their characters' perceived Temperament. A player is welcome to choose a birth date to specifically skew their character's perceived temperament.
For an exact birth date, also roll 1d10 to determine which week during the season that the character was born.
Earning Alignment Points
Sub-classes which have a direct elemental connection, or a clear temperamental association, change the class' associated temperament to match that connection.
- Sphere-Touched - by Sphere
- Dragon Ancestor - by dragon kin
- Black, Nihilist
- Blue, Idealist
- Gold, Materialist
- Green, Dynamist
- Red, Vitalist
- White, Altruist
- Giant Soul - by giant kin
- Cloud or Storm, Idealist
- Hill or Stone, Materialist
- Fire, Vitalist
- Frost, Dynamist
- Archfey - Vitalist
- HMDJVNW (Old One) - Idealist
- Doppelmeister - Materialist
- Muse (Seeker) - Idealist
- Undying - Nihilist
- Timekeeper - Dynamist
- Vice (Fined) - Vitalist
- Virtue (Celestial) - Altruist
- Schools of Magic - by School
- Temperamental Orders (Clerics, Paladins, some Fighters) - by Temperament
- Keeperate of Paragons (Clerics, Paladins) - Materialism
Any reference to a sub-class "requiring" an alignment that this sub-class instead grants an AP in the most equivalent temperament when the character levels up.
- Riplahona Purifiers - Altruism
- Leagues of Ninety-Nine - Materialism
- Guild of Fellows - Idealism
- The Lyncasta - Dynamism
- The Sanguinati - Vitalism
- Disciples of the Fifth Sphere - Nihilism
Acts of Piety / Great Esteem
A player cannot nominate their own character to earn an AP.All the players (including the GM and the character's player) then vote in favor or against the AP. If a majority of the votes are in favor, the character earns the AP. In the case of a tie, the vote of the character's own player is counted twice. If plausible, the GM may give the player a chane to "take back" the action that inspired the AP.
A character may have multiple dominant alignments even if the elemental spheres associated with them are otherwise in opposition.
A character is not expected to act in accordance with their dominant alignment, and there is no requirement to ever do so.
When choosing a Sphere, your dominant alignment (or one of them) must be the temperament associated with your chosen Sphere from the onset of your pilgrimage through the completion of your saintly path. Since "associated elements" are already tied to starting AP, they are no longer a consideration when choosing a sphere. For genasi, dominant alignment may be ignored--for a genasi may not ascend to the opposing Sphere of their own origin.
Remember, in all cases a reference to a character's temperament should be understood as the character's dominant alignment (if any).Edited October 13, 2016 (Faction links); July 7, 2017; July 10, 2017; August 3, 2018; August 20, 2018; June 23, 2019.