Showing posts with label elder horrors. Show all posts
Showing posts with label elder horrors. Show all posts

Tuesday, February 25, 2020

Aeons, Things, & Horrors (SPORE)

Beyond the confines of Physical and Psychical Spaces of the SPORE TriCosm, there exist a host of ancient beings called aeons.  These are the eldest of a class of beings known for "meddling" in the affairs of psychical space.  Their Psychical and Psychical descendants include both the Elder and Younger Things.  While aeons and elder things are more clearly inspired by the Lovecraft Mythos, younger things are too.  Their ilk can be seen in the "Star-Spawn of Cthulhu."

These three classes of alien being are decribed below, with a handful of examples.


Aeons

Aeons are the most ancient beings, pre-dating the known universe—which, to them, is little more than the corpse of their beloved brother (see "The Beautiful Dead One," below). The Aeons are native to the proto-space of Ooloni, which predates the space-time of our Universe (and the SPORE TriCosm). Though there are hundreds of Aeons, though only a handful take part in the affairs of the SPORE setting.

The aeons are godlike in power and influence—but like the gods of Earth’s classical era are both fallible and vulnerable. They demonstrate very “human” emotions, motivations, and insecurities. They are often divided by their motivations into two classes: Sephiroth (or Empyreal/Heavenly Delights) and Qlippoth (or Infernal/Hellish Horrors).  The line between these two classes is quite blurry, howevever--and one aeon could be seen as both sephiroth and qlippoth, depending on the context used when discussing it.
Aeons and Elder Things (see below) use the pronoun It/Its, always capitalized. Younger Things may identify with a gender or not, and use whichever pronouns they choose.

Wednesday, January 15, 2020

The Desecrated, Undead of OtherSPORE

World of Darkness: Mummy, Second Edition was an early take on alternate undead for the World of Darkness universe.  Written as a supplement to the early editions of Vampire: The Masquerade, this book allows players to create mummies--living dead whose bodies and souls have been ritually preserved, and are capable of rising from the dead no matter how often they are slain.  These rules in this book are more compatible with Changeling: the Dreaming and Freak Legion than those of Mummy: the Resurrection, so are used here to create The Desecrated, a class of Younger Things in the OtherSPORE setting.

For centuries after the Otherwords were separated from the Mundane World, humans still tried to achieve immortality.  One theory was that if a body was preserved, so was the soul--and so spells and rituals were developed to accomplish that goal.  However, while the fetch was able to be preserved with he body, the wraith was not (see below concerning fetch/ka and wraith/ba).  These spells shouldhave worked, though--it is only the separation of the Worlds by the daemons that prevents these methods from working properly.  Without a wraith/ba, these preserved dead are open to desecration by the awakening Elder Things: taking the form of a false wraith (a "bane spirit"), a Younger Thing (a descendant of the Elder Things) can possess a mummy, merging with its body and fetch/ka--forming a new life form.

An unintended side effect of this desecration process is that the Desecrated Younger Thing is bound to the customs surrounding the specific rite used to create the mummy.  Though references are made to mummies of other cultures, Mummy 2E primarily deals with Egyptian mummies--and the book is aware of that fact, identifying these "Shemsu-Heru" as ethnocentric in their use of the term "Others" to collectively refer to all other mummies.  Shemsu-Heru only represent one of the main Rites.  Here, I make an attempt to flesh out the other rites referenced in the original book, together with a few of my own.  These Rites are:
  • Cabiri, the Greco-Roman Rite
  • Incorrupt, the Abrahamic Rite
  • Mallki, the Andean Rite
  • Shemsu-Heru, the Egyptian Rite
  • Sokushinbutsu, the Dharmic Rite