Why not Second Edition Palladium? 1) I do not like that version of the system's reliance on M.D.C.; 2) P.P.E. has evolved into a "clone" of I.S.P., removing the uniqueness of psionics; 3) while supernatural, superhuman, and extraordinary may represent degrees of relative power, these degrees should not follow their own rules, but be treated as a spectrum.House rules incorporated into the Revised Palladium rules include:
- Percentile Attributes
- Priorities
- Skills
- Skill Percentages
- Skill List (every Palladium game master has their own, really)
- Skill Programs
- Special Training Programs
- Martial Arts
- Non-P.P.E. Magic
- Revised BIO-E System
Rulebooks
Core Rules
Heroes Unlimited, revised
Villains Unlimited
Aliens Unlimited (1st edition)
Supplemental Rules – animals
Teenage Mutant Ninja Turtles and other Strangeness
expanded mutant animal stats
Transdimensional Teenage Mutant Ninja Turtles
time travel magic & technology
expanded mutant animal stats (including humans and homonids)
Supplemental Rules – Martial Arts
Ninjas & Superspies
expanded skills
martial art forms & powers
expanded cybernetics
Mystic China
additional martial art forms & powers (including mudras)
Immortals (daemons)
Supplemental Rules – Other
Mutants in Orbit
space travel technology
Robotech II: The Role-Playing Game – The Sentinels
expanded skill options & skill inspiration (robotics, field science)
alien inspiration (Masick aliens)
psionic powers & spells
Any official book containing martial art forms or animal mutant statistics are also accepted—but only to the extent of these rules. These include, but are not limited to, issues of The Rifter as well as After the Bomb source books.
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