To play an alternate catfolk subrace, disregard the features identified below as being specific to the tabaxi. Instead, apply the traits of your chosen subrace.
TabaxiTabaxi typically resemble leopards and jaguars. They are friendly and nimble hunters.
In Monvesia, these are the Parrsasca. These are the female Leonin of Magic: the Gathering.Ability Increase: +1 Charisma
Natural Climber: You have a climb Speed of 20 ft.
Naturally Observant: You have proficiency in the Perception skill.
RakastaRakasta often resemble lions, tigers, and black panthers. They are an aggressive, powerful race.
In Monvesia, these are the Asranasca and Qapranasca; in the Nefret campaign, these are the Sekhmites. These are the male Leonin of Magic: the Gathering; these stats can also be used for the Charr from Guild Wars.Ability Increase: +1 Strength
Panther’s Maw: You have a bite attack that deals 1d6 + Strength modifier piercing damage. Whenever you attack with your claws, you may also attack with your bite without penalty. On a successful hit with a bite attack, you may attempt to grapple your opponent.
Mighty Roar: You have proficiency in the Intimidation skill. Once per long rest, you may roar during an Intimidation check to gain advantage.
Fast Runners (aka. Cheetahfolk)Fast runners typically resemble cheetahs. As their name implies, they are a fleet of foot.
In Monvesia, these are the Cjicasca.Ability Increase: +1 Constitution
Naturally Athletic: Your base speed increases to 40 ft. You also have proficiency in the Athletics skill.
In Monvesia, these were the Vasjacasca.Ability Increase: +1 Constitution
Thick Fur: Your thick fur grants you resistance to cold damage.
Survivor: You have proficiency in the Survival skill.
MoggiesMoggies typically resemble domestic, feral, and wild cats. They are stereotypes as thieves and vagabonds.
In Monvesia, these are the Zyrrndasca; in the Nefret campaign, these are the Bastites. These stats can also be used for the Khajiit from Elder Scrolls.Ability Increase: +1 Charisma
Cat's Grace: You are proficient in the Acrobatics skill. Furthermore, you only take half damage when falling 60 ft or less; at the end of any fall, you will land on your feet after such a fall if you succeed at a Dexterity Save (DC 10 + 1 per 10 ft of fall).
OPTIONAL: Lynxfolk and moggies can also be further distinguished from other catfolk by changing their size to small. While this is not a trait that I am willing to apply to these subraces, it would offer them another level of plausible distinction.
Edited March 14, 2018.