In my Nefret campaign, the souls of gods and mortals are inexorably tied to the structure of the planes they inhabit--for every being is composed of an aspect of each plane. With a strong culture of life, death, and afterlife, it is important to establish the details of the soul and planar cosmology early on in the campaign. The player experience interacting with these elements needs to be consistent.
Since I know my players follow the blog, I'll also point out that the information here isn't really privileged. This is the basic knowledge that any character with 1 rank in an appropriate skill would know.
Since I know my players follow the blog, I'll also point out that the information here isn't really privileged. This is the basic knowledge that any character with 1 rank in an appropriate skill would know.
Nature of the Souls
All beings, mortal and immortal, are composed of several souls: a body (khat), a spirit (ka), a mind (ba), a shadow (sheut), a heart (ib), and a name (ren). In death, these components separate--and may be transformed and/or reunited in the afterlife.Body - Material Form
A living body and a dead corpse both share the designation of khat. After death, the the corpse may be preserved as a mummy--which can be the result of natural forces or of artificial embalming. The khat is a mortal, decaying body born of the mortal world of Gebeb.