Under the Pathfinder rules, I had planned on using Mythic Adventures to fill this purpose--but the campaign did not venture far enough for that to come up. That ruleset has informed this adaptation as well.Those races which are susceptible to taint are also capable of achieving sainthood. Only untainted beings may become saints, however. Eligible races are: dwarves, gnomes, goliaths, half-orcs, haflings, humans, planetouched and rakasta. "Monster" races that could potentially achieve sainthood include ogrillons and lizardfolk.
Sainthood must be won. It can only be earned by successfully completing a series of extremely difficulty tasks. The exact tasks needed to be performed are defined by your chosen Saintly Path: Adversary, Confessor, Dynast, Legend, Polymath, or Thaumaturge.
Elves and half-elves cannot ascend to sainthood as described here. Instead, they are capable of something called transcending to faerie.
I have chosen to use the term saint instead of immortal because immortality is a broad concept. Saints, on the other hand, carry the connotation of "mortal who has become something more." Saints include dwarven Paragons, rakasta Great Ancestral Spirits, and ascended members of other races
Basic D&D developed a scale of 36 levels, while 3.x D&D and onward is based on a scale of 20 levels. For the sake of converting these rules, I will be altering Basic D&D level requirements to match the new scale: For instance, "Name Level" (the level at which you are professionally known as a master of your class) is 1/4 max level--9th level in Basic, so 5th level in 5th Edition. 30th level is 5/6 of 36th level, so its equivalent is 17th level.Every Saintly Path begins with the following steps:
- You must select a Saintly Path and Sphere. Though each Sphere favors a particular Path, you may try to achieve sainthood in any Sphere with any Path.
- You must match the temperament with your chosen Sphere--or else you must match at least two criteria associated with the temperament of that Sphere. Associated elements are:
- Born during the associated season
- Born to the associated race or (or human culture)
- Member of one of the associated classes
- Associated ability score of 14+
- Training in the associated School of Magic
- Planetouched my only ascend to the Sphere to which their bodies are already aligned; this trumps the above requirement.
- You must choose a saint from your chosen Sphere that you hope to gain as a sponsor. This should be a Saint who followed the same Path which you wish to pursue.
NOTE: A character that dies while completing the tasks of his or her Saintly Path will still achieve sainthood--and even gain an immortal body (new, if necessary). Such saints are called martyrs.
- Be the Opposite - The Adversary achieves sainthood by openly opposing, undermining, and counteracting their opponents. The Necrosphere favors the Adversary.
- Be Vigilent - The Confessor achieves sainthood by seeking out and enduring hardship (including torture and even death) in order to in order to protect their associates. The Heirosphere favors the Confessor.
- Be the First - The Dynast achieves sainthood by establishing a legacy and preserving it through several generations. The Hydrosphere favors the Dynast.
- Be Remembered - The Legend achieves sainthood by performing great deeds of lasting importance--and ensuring that tales of those deeds will endure. The Aerosphere favors the Hero.
- Be Everything - The Polymath achieves sainthood by mastering all four adventuring categories: Expert, Mage, Priest, and Warrior. The Lithosphere favors the Polymath.
- Be Powerful - The Thaumaturge achieves sainthood by mastering spellcraft. The Pyrosphere favor the Thaumaturge.
In BECMI, the Legend was the Epic Hero, while the Thaumaturge was the Paragon. The Adversary and the Confessor are new additions to the BEMCI Immortal paths.
Player Character Saints
As per the Master Set:
If the DM desires, the new Saint may use his ability to become any form, to take on a mortal form to adventure with other PCs. A Saint may become any class/race of character of the equivalent level as the rest of an adventure party. In this form, a Saint gains 1 point of Power for every 2,000 XP gained.Edited August 11th, 2015; August 15, 2015th; August 19th, 2015; June 29th, 2016.