Inspiration: Ogre folklore, Qunari from the Dragon Age franchise, half-giants from Dark Sun, Book of Mormon stories (particularly the Jaredites, the early Lehites, and the followers of Hagoth)
In the B/X rendition of this setting, I called this race [civilized] ogres. I created a class for them that was an inverse of halflings. When we ported over to Pathfinder, the half-giant adaptation from Dreamscarred Press' Psionics Unleashed was a natural fit. When 5th edition was released, 4th edition titles went on sale, and I was able to pick up the setting books for Eberron and Dark Sun--which, alongside Mystara, are my preferred pre-fab settings. In 4th edition Dark Sun, they had retconned half-giants as goliaths--the choice seemed wise, as that edition was already getting race happy. When the player's companion was released for 5th edition Elementel Evil, I saw that the goliath was adapted to the new ruleset. Goliath was an obvious choice for this race in Monvesia--which had yet to be encountered by the players.
Tainted Counterparts: Ogres, Trolls
Temperamental Association: Nihilist
Goliaths, like humans, emigrated to Monvesia.
Before their exodus, goliaths lived a nomadic, hunter-gatherer lifestyle in a mountainous region on the other side of the world, which they called Desolation. After coming to Monvesia, they settled down as farmers, fisherman, and hunters in a land they came to call Inheritance. Today, there are 18 tribes—each of which can trace its ancestry back to one of the ships of their exodus. Each tribe is rules by a patriarch, who is the direct descendant of a ship’s “captain.”
As the tribes grew over time, most came to be further divided into clans—smaller, extended familial units. Each clan is ruled by an elder, who descends from that clan’s founder. While elders are culturally subordinate to patriarchs, they hold equal political power (as each patriarch also serves as elder for the tribe’s first clan). A clan generally consists of several settlements, typically called villages. Each village is governed by an judge, who also serves as chief soldier. Patriarchs and elders are not automatically judges, but may be appointed to those positions.
Goliaths are an insular race who rarely interract with other races beyond those who visit Inheritance. The goliath word sherem roughly translates as "stranger;" it is a word they use for a member of any other race who has not been adopted into goliath society. Goliaths refer to themselves and converts to their ways as pahoran.
Goliath TraitsOfficial stats for the goliath race can be found in the Elemental Evil Player's Companion. These stats represent the Stone Goliath sub-race, the original goliaths native to Desolation. The goliaths of Monvesia are Storm Goliaths. The details of each sub-race are below. Only Storm Goliaths can be found in Monvesia.
If you are playing a Storm Goliath, do not apply these race features from the original goliath stats.
Storm GoliathAbility Sore Increase: Your Wisdom score increases by 1.
Storm's Fury: You may take advantage on any one Strength check. If you do so, you cannot use this ability again until after a short or long rest.
Oceanborn: You gain proficiency with navigator's tools and vehicles (water).
Edited July 15, 2015; July 18, 2015; July 28, 2015; August 1, 2015; September 15, 2015.