A variety of new races are added to the setting, and the story is progressively episodic. So, I figured why not re-interpret The Sentinels as high fantasy adventure. In the Shadow of the Artifice Masters is a 5th edition D&D adventure-campaign (similar to the official adventures released for the edition) covering the common elements of the Sentinels story, allowing for player-character acts to effect the course of events.
Adventure Setting
In the Shadow of the Artifice Masters takes place on the continent of Fantoma, sometimes also called the "Old World." This continent is the homeland of elves, orcs, goblinoids, and a handful of other races. It is here that the conflicts of the Artifice Wars began between the elves of Tirol and the proto-goblinoids of Optera.
Another continent exists far to the west, about 2 months sail away. This "New World" is Micronia--home to humans, halflings, dwarves, and gnomes. It was "discovered" by the rebellious disciples of the high elf artificer Zor. These disciples were pursued by an orc armada, which would only prove to pull the Micronians into the Artifice Wars.
Another continent exists far to the west, about 2 months sail away. This "New World" is Micronia--home to humans, halflings, dwarves, and gnomes. It was "discovered" by the rebellious disciples of the high elf artificer Zor. These disciples were pursued by an orc armada, which would only prove to pull the Micronians into the Artifice Wars.