tag:blogger.com,1999:blog-1564765805909722382.post1594086057239866302..comments2023-04-04T08:00:05.143-04:00Comments on Eric the Generic Cleric: I'm DMing Without XP, and my Players aren't B*%@#ing about ItENChttp://www.blogger.com/profile/05240308467471690499noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1564765805909722382.post-68108054042377639872016-07-05T11:48:22.579-04:002016-07-05T11:48:22.579-04:00Sure, there are variations of the d20 System out t...Sure, there are variations of the d20 System out there that handle things the way you describe. I don't do it that way because I don't want to. I don't use XP any more because I don't want that, either. I have found that playing the way I have been gives me the game that I want to play--and my players seem to be enjoying the experience as well. Each DM must find for themselves the limit to their house ruling. Keeping levels while abandoning experience points is one of mine; I will not skip levels in this game.ENChttps://www.blogger.com/profile/05240308467471690499noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-36534482010329523472016-07-05T10:56:19.137-04:002016-07-05T10:56:19.137-04:00Why deal with levels at all if doing things this w...Why deal with levels at all if doing things this way? Why not say that each component part is a reward? You get X skill points in Y skill. Your aim becomes better. You know these spells, and the damage goes up. You become tougher (HP). You gain this feat by figuring it out.Anonymoushttps://www.blogger.com/profile/10523194926889935024noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-54299365682551298362016-07-04T09:12:45.346-04:002016-07-04T09:12:45.346-04:0013th age deals with this by saying the dm chooses ...13th age deals with this by saying the dm chooses when the group levels up. Also each session players get incremental advances which can be used to gain hit points from next level, a bonus to skill checks or even a spell from next level. It works out suprisingly well Courtney Toombshttps://www.blogger.com/profile/00613098267568909125noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-88120513139689954062016-07-04T09:12:16.332-04:002016-07-04T09:12:16.332-04:00In that case, I would suggest doing levels based o...In that case, I would suggest doing levels based on story--earning levels by plot milestones.ENChttps://www.blogger.com/profile/05240308467471690499noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-48439164008743189002016-07-04T00:04:28.730-04:002016-07-04T00:04:28.730-04:00My play is mostly online by posting (out of unwelc...My play is mostly online by posting (out of unwelcome necessity) how would you dole out levels in a campaign with no clear session breaks?Anonymoushttps://www.blogger.com/profile/08841336559627577388noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-9718350239797168732016-07-03T22:34:49.910-04:002016-07-03T22:34:49.910-04:00Good to hear!Good to hear!JD McDonnellhttps://www.blogger.com/profile/11733422185181944721noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-80576952143989005702016-07-03T21:33:10.160-04:002016-07-03T21:33:10.160-04:00My group is all relative new players. I started of...My group is all relative new players. I started off keeping track of XP. After a few sessions I would just award the amount of XP I thought they would earn, and to have them level when I thought they should. Now I just tell them when to level up and have also completely gotten rid of XP. Very liberating!Jon Bupphttps://www.blogger.com/profile/09626833027364924257noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-19490221944836569502016-07-03T20:56:14.384-04:002016-07-03T20:56:14.384-04:00Just wanted to share an article I wrote eight year...Just wanted to share an article I wrote eight years ago :-P Shares some thoughts on development and removing the XP mindset. http://tagsessions.blogspot.com/2011/12/removing-xp-gained-mindset.htmlTobiehttps://www.blogger.com/profile/14492998146251500460noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-64867349155871619302016-07-03T20:25:52.191-04:002016-07-03T20:25:52.191-04:00If you've ever played the vidoe game Path of E...If you've ever played the vidoe game Path of Exile, it's similar to how money in that game has been replaced by objects with intrinsic value. For instance, orbs that you can use to make a weapon stronger, trade with other players or spend at merchants.Anonymoushttps://www.blogger.com/profile/14435655280816656649noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-16402703768809301872016-07-03T20:24:27.070-04:002016-07-03T20:24:27.070-04:00Thanks for the heads-up. I will check it out!Thanks for the heads-up. I will check it out!ENChttps://www.blogger.com/profile/05240308467471690499noreply@blogger.comtag:blogger.com,1999:blog-1564765805909722382.post-57366919386145959732016-07-03T20:22:31.077-04:002016-07-03T20:22:31.077-04:00Check out torchbearer if you haven't already. ...Check out torchbearer if you haven't already. There is no xp. Players get Fate Points and Persona points based on a set of questions to be asked at the end of session about how well each player played their character's "build" (belief, goal and instinct). And, how well they played overall (MVP, Best Team player and RP embodiment of the character). The group votes on these. You level up by spending these points in future sessions. You level up individual skills by using them (#passes, #fails). <br /><br />It works beautifully. I have not even thought about XP in this system. I'm too busy trying to stay alive!Anonymoushttps://www.blogger.com/profile/14435655280816656649noreply@blogger.com