Barbarian and Monk have been moved from "Warriors of Monvesia." Artificer and Mystic are new classes from Unearthed Arcana with updated versions available at the DM's Guild; they are here explored for Monvesia for the first time.
Savants & Sainthood
- For the Polymath, a savant class may fill the requirement for either of its types (see above). The same "replacement" must be made in the Polymath's lives as is made among his companions:
- If a petitioning polymath has a mystic companion and a mage companion, then the petitioner must live as a mystic and as a mage (and not as a priest).
- For the Thaumaturge, artificers and mystics are also considered "miracle workers," so member of these classes may pursue this Path.
This entry has been updated to reflect the official rules from Eberron: Rising From the Last War.Until the arrival of humans in Monvesia, mages (sorcerers, warlocks, and wizards) were virtually unknown among dwarves. Even among gnomes, only a couple of the schools of magic were explored (illusion, transmutation, divination). Instead, these two races primarily explored magic through its practical applications. The spread of humanity included the spread of arts it learned from other cultures--bringing mages to the North, and artificers to the rest of the known world.
Artillerists are a closely-guarded dwarven secret. This specialty can only be learned from the Guild of Artificers--so non-dwarven gunsmiths are very rare; however, anyone able to gain the trust of the Guild of Artificers may study this specialty.
Battle Smiths are the second-most widely known artifice specialty. Within dwarven society, they work alongside the arillerists; though only battle smiths have become a part of Honderreicher and Tsarish society.
Totem Warriors often emerge from Galtic druidism, which is a naturalistic faith that venerates alimal guides and guardians.
New options for the totem warrior can be found in the Sword Coast Adventurer's Guide.Berserkers are warriors who have been touched by the Taint. They are found equally among goblinoids and the untainted.
Bloodrage Savages (DMs Guild) draw power from the bloodlust of the predator on the hunt--which is an integral part of rakasta culture. This primal path has allowed rakasta to share their connection to the hunt with neighboring races.
Ancestral Guardians (Xanathar's Guide) include those who venerate the dwarven and gnomish paragons, known for giving into madness for the sake of inspiring their allies.
Storm Heralds (Xanathar's Guide) emerge from the ancient cultures of goliaths and humans--in the tundra of Desolation--as an attempt to quell the taint before it took over the body. When goliaths settled on the stormy coasts of Inheritance, they found their methods continued to be useful; the humans discovered the same during their years travelling through the Sea of Sand.
Wild Souls (Unearthed Arcana) emerge in elfish mysticism, where they are seen as those who allow their uncanny natures to take over for a time, becoming infused with the primal magic of Faerie.
Zealots (Xanathar's Guide) come from the ranks of the Vitalist Orders--particularly the Ancient and Independent orders.
The monastic traditions independently developed in Fuhon as well. Each is a unique school taught at monastaries throughout the Sea of Fuhon.
Way of the Open Hand - as "Acjiq Er Njoru," it is the Zyrndasta tradition; as "Manaberta," it is taught at a single monastery in the Helvet.
Way of the Astral Self (Unearthed Arcana) - is not a rakasta tradition, but a goliath one; they are the equivalent of "paladins" in Goliath Medicine.
The most recent Unearthed Arcana regarding psionics provides an alternate to the Mystic class with a series of sub-classes, spells, and feats. These new classes may be adapted to Monvesia instead of this class--but this presentation will remain for the time being.Though a few orders have had a long, but secret, standing in Monvesia, Mystics have recently been on the rise in the region. Any character may train in any tradition--the notes below merely point out with whom the character likely studied.
Order of the Avatar has a long standing history among the humans and their sense of faith, with early avatars having been responsible for the rise of the Cult of Human Perseverance; later avatars helped to structure the Senarian Orders and even the Divine Drajan Empire. Only recently has the nature of these leaders as mystics come to be understood.
Order of the Awakened is a halfling tradition, having simultaneously emerged in both the Cuorrian and Honderreicher communities. Others who have been cured of the Taint, such as half-orcs, have also demonstrated the same talents.
Order of the Immortal is the Internal Science of Goliath Medicine; those who follow the science are called Internalists.
Order of the Nomad is a vanara ascetic tradition, particularly common among those explorers that recently arrived in Monvesia.
Order of the Soul Knife is a another vanara mystic path--driven to master combat in the same way that nomads master knowledge.
Order of the Wu Jen is the External Science of Goliath Medicine; those who follow the science are called Externalists.
RETCON NOTE: While clerics are a common element of the Goliath Medicine tradition, they are not its primary members. This honor belongs to the mystics orders of the Immortal / Internalist and the Wu Jen / Externalist.Edited Jun 22, 2018; May 19, 2019; Oct 12, 2019; Nov 26, 2019.