In Monvesia, there are both mystics and wild talents (members of other classes who have developed psionic ability).
Wild TalentsWhen I saw the Great Old One patron for the 5th edition warlock, I saw how psionics could be incorporated seamlessly into the existing rules. While the mystic is evolving well into a primary manifester, psionics can still be an option for characters that pursue other classes. Such "manifesters" (to borrow the 3.x term) are called wild talents. In a world where psionics are rare, wild talents are more common than mystics.
- Pursuing a Great Old One (the creators of the Taint) leads to an otherworldly pact
- Surviving the Taint can lead to a sorcerous origin
- A good option for halfling and half-orc characters
- Halflings in the Honderreich who have tried to return to the ways of Sylvasta have developed a new monastic tradition
Even my variant Eldritch Knight (the "Sentinel") is essentially a wild talent under this system--using Enchantment and Illusion instead of Abjuration and Evocation.
When the final version of this class is released, these details will likely evolve.
Mytics & Sainthood
- For the Polymath, a psionicist class may replace either a priest class or a mage class. The same "replacement" must be made in the Polymath's lives as is made among his companions:
- If a petitioning polymath has a psionicist companion and a mage companion, then they must live as a psionicist and as a mage (and not as a priest).
- For the Thaumaturge, psionics are also considered "miracle work," so a psionicist may pursue this Path--and a potential Thaumaturge must also confront local psionicists in addition to spell-casters.