Goblinoids: The Tainted RacesGoblinoids in Monvesia are the result of a temperamental disorder known as Taint. Each tainted race has an untainted counterpart. Two races, humans and goliaths, are subject to two strains of taint--one from their original homeland (Desolation), and one newer strain in Monvesia.
- Desolation-Strain Taint
- Ogres are tainted goliaths
- Ogrillons are goliaths who have either proven to be partially resistant to this strain of taint, or else who have been partially cured of it.
- Orcs are tainted humans
- Half-orcs (see "Humans of Monvesia") are humans who have either proven to be partially resistant to this strain of taint, or else who have been partially cured of it.
- Monvesia-Strain Taint
Elves and other fey-like creatures are immune to taint. The closest equivalent to a tainted elf is a dark elf.
* Monvesian kobolds are not the dragonkin that they are in other worlds. Instead, they are based on an interpretation of the Rules Cylopedia, appearing as short, mongrel-like humanoids.
For the forseeable future, lizardfolk are not a player character race. They hold the position of neutral antagonist with unknown motivations.
A revenant is a being that has been revived from the dead by a transitive entity from one of the six Spheres. The entity is drawn to reanimate a character because that character's ideals are aligned with that sphere, and the aeon of that Sphere believes the character should have a second chance. Sometimes these entities are elemental in nature, sometimes they are spirits long dead.
A petitioner for sainthood who died in her pursuit could be granted a second chance. A character's alternate self from the Modal Plane may not not ready to give up the ghost. Perhaps a rakasta is joined by the spirit of an ancestor. Whatever the reason, a revenant is always bound to one of the Spheres.
Revenants should not be a go-to subrace in Monvesia--but they shouldn't be avoided, either. A player must have a damned good backstory for their character to justify it.
All non-player revenants all use the same stats from the Monster Manual, with the appropriate alignment/temperament.
Other D&D Races
Aarakocra (Elemental Evil)
Of the remaining races available for 5th edition, the aarakocra are the most likely to make an appearance in Monvesia. As the origins of the lizardfolk are explored, there may be room for an avian race as well.
Changelings (Unearthed Arcana)
In Monvesia, to word changeling is used for humans who are "adopted" by elves--not for the descendant of doppelgangers. The Eberron interpretation of the changeling does not have a place in Monvesia.
Dragonborn (Player's Handbook)
The dragons of Monvesia are not as diverse as they are in other worlds; nor is their influence as broad. Following along with the modification to the draconic bloodline sorcerous origin, the role of the dragonborn is filled by the Aasimar, Tiefling, and Genasi.
Minotaurs (Unearthed Arcana)
One of the races of Krynn (Dragonlance), the minotaur does not share the same place in Monvesia. Here, minotaurs are savage, wild, and unorganized. As in the original myth, they are solitary creatures, and extraordinarily rare--they may not even constitute an independent race. The role of the Minotaurs, particularity as they are found in Krynn, is filled by goliaths.
Shifters (Unearthed Arcana)
For a time, I had used a variation on the shifter for the rakasta, though I have chosen to use custom rules for that race. Because of the nature of Galtish spirituality and culture, shifters may appear in the world at a later time--but the ins and outs of lycanthropy and how it relates to totem worship are not things I have fully considered.
Warforged (Unearthed Arcana)
The warforged are iconic to the Eberron setting, and do not fit in any other world as well as they do there.
Edited July 14th, 2015; August 1st, 2015; June 28th, 2016.