Totem BackgroundBeastkin kith are are among those eligible to take the Totem background--the others being the dragonkin (kamuii), elementalkin (most inanimae), and elfkin (gillhe-dhu, satyrs, sidhe, and related kith). Use the background as described in the Players Guide. Sample plant and rock totems can be found both in that book and in Immortal Eyes: Shadows on the Hill. Totems from Werewolf: The Apocalypse ("Garou" totems) are also available to these characters--but divide the background trait costs in half (rounding up). An otherkin's totem will be connected to their fey mien in some fashion--though maybe not in an obvious way. Be sure to explain your character's connection to his or her totem.
As described in the Players Guide and Shadows on the Hill, totems help a character to enter Otherworld--though the various traditions of the kith may have their own way of identifying this plane ("High Hunting Ground," "Umbra," etc.). Only otherkin with the Totem background may directly enter the Otherworld from anywhere; others are bound to natural portals and crossroads.
Inuas (aka. Kreatures)
Therians (inc. Pooka, Selkies. etc.)
- Naguals are viscous and mutable, having the Ferocity and Lunacy traits (see below). They represent the common "werewolf" of European folklore, and similar beings of Meso-American legend; they are stereotyped as being cursed and/or devilish. They commonly take the forms of carnivorous or scavenging mammals (wolves, cats, tigers, rats, bats, etc.).
- Pooka are tricksters, having the Confident and Lies traits. They are also known as bakemono or obake in Japan--while specific animal form are also called by specific names (bakeneko, inugami, kitsune, mujina, etc.).
- Selkies are water-dwelling skin-changers, having the Ocean's Grace and Seal Skin traits (see Immortal Eyes: The Toybox). Though named for those who take seal (or similar) form, other water-based animal forms are common (such as waterfowl Swanmays, who may be swans, ducks, geese, etc.). Any animal with an affinity for the water may be a "selkie"--inuding fish, reptiles, amphibians, mammals (selkie), and birds (swanmays).
- Yunwi Amai'yine'hi are water people, having the Stir the Waters and Snare of the Hunter traits (see the Player's Guide). Like selkies, these therians take the forms of animals dwelling in or near the water--though they specifically have control over the waters themselves, and not over mundanes who live near it. A variation of these would be an air people who take the forms of birds--having power over the air instead of the water, while still being subject to a hunter's snares.
Though these are the most common birthright/frailty pairings, it could be possible for a theiran to "mix and match." This is not suggested as the norm for a theiran character--but is allowable to achieve a particular concept. Sirens could be one example of this: having the form of an aquatic animal, they have the selkie birthright of Ocean's Grace and the yunwi amai'yine'hi frailty of Snare of the Hunter.Therians generally follow the rules as written for the Pooka kith in Changeling: The Dreaming--applying traits as noted above. Follow the OtherSPORE standard rules for character creation, however, and choose any two legacies as Nature and Demeanor; the Totem background is available to any beastkin, dragonkin, elementalkin, or elfkin.