I will further explore Innistrad and Kaladesh in later posts.
- Tajuru are similar to City Elves in other settings. In Monvesia, they are the Uncrossed--elves who never experienced the Crossing before reaching adulthood. Originally, this position was held by the Wood Elves (see below)
- Joraga are Wood Elves. The elves of Zendikar have a base ability score increase of Wisdom, so their wood elves gain a dexterity bonus--this chance is not reflected in Monvesia. In Monvesia, an elf who Crosses at a neutral location will become either a Wood Elf (rural Crossing) or a High Elf (urban Crossing).
- Mul Daya are the equivalent of Monvesia's Shadow Elves (Drow in other setings).
- Grotag (animal handling) are tainted Forest Gnomes, commonly called Wilder Goblins.
- Lavastep (rocky/underground) are tainted Deep Gnomes, commonly called Under Goblins.
- Tuktuk (thieves tools) are tainted Rock Gnomes, commonly called Flint Goblins.
The kor are bound so closely to the lore of Zendikar, that I cannot see them fitting naturally into the world of Monvesia (or even in any other).
Nor do I do not see a natural place for this version of the merfolk on Monvesia at this time, either. The creeds of this race are clearly tied to the elemental properties of blue mana in Magic: the Gathering, binding them to campaigns that take place in that game's worlds.
The vampires of Zendikar have already been explored in another post, slipping nearly seamlessly into the culture of Voztok.