Saturday, July 2, 2016

DMs Guild Options in Monvesia, Part 1

Twice in recent months, the writers behind Unearthed Arcana decided to call out some fan creations published through the Dungeon Masters Guild.   While these articles feature different gaming aspects from adventuring to setting flavor, I will only be focusing on the highlighted character options--exploring how (or even if) they fit in Monvesia.
As with similar posts, all of this information will also be added to the appropriate, existing posts--revising and/or replacing information in those posts as necessary

Blood Magic

Of the three items chosen in March, one included character options:  Joshua Raynack's Blood Magic.  In this resource, we are presented with blood magic for both the Sorcerer and Wizard classes, as well as other realted archetypes and sundries.  This DM's Guild entree has been updated several times since being featured in Unearhted Arcana.

Though feared as much as any undead, not all blood magic options are tied to the Necrosphere.  While neccromancy is only demonized by the Universal Orders, true blood magic is shunned by both the Universal and Metropolitan Orders.  Alternate forms of blood magic are integral parts of eastern and rakasta and cultures, however.

Bloodrage Savage (Barbarian)

The bloodlust of the predator on the hunt is an integral part of rakasta culture.  The exploration of that bloodlust has led to the development of a primal path, which has allowed rakasta to share their connection to the hunt with neighboring races.  While born among the rakasta, the Bloodrage Savage is available to any race.

Blood Thrall (Fighter)

Blood thralls are tied to the culture of vampirism, and are therefore most common in Voztok and the Barrier Mountains.  Here are undead lords common enough for rebellion from them to have formed a martial tradition--though this option could be available anywhere. Even then, this remains a very rare tradition.

Bloodline Sorcery (Sorcerer)

Among the shamanistic practices of rakasta is the mastery of life spark energies--the magic of the departing spirit.  Bloodline Sorerers are counted among that race's shamans (alongside druids), though members of other races who learn to manipulate life sparks do so independently of the rakasta spiritual tradition.

Blood Magic (Wizard)

The most feared form on blood magic is that which is fueled by the arcanist's own body--for a wzard who draws on his own life force for power will stop at nothing to accomplish their goals.  It is the Blood Magic arcane tradition which is a "sin" in the majority of the known world.  The origins of this arcane tradition are unknown, and its practice is rare.
There are two forms of this arcane tradition presented here--the original, which was the one spotlighted in Unearthed Arcana ("Version 1"); as well as the author's revision ("Version 2").  Conceptually, I prefer "Version 1," which requires a wizard to spend hit dice in order to activate blood magic abilities; and this is the version I will allow in Monvesia.  I, of course, reserve the right to switch to "Version 2" if, as the author suggests, "Version 1" proves to be overpowered in too many situations.

Half-Spawn (Universal Subrace)

I am not a fan of half-undead races that require live birth--it is not possible.  An undead father cannot sire a child; an undead mother cannot carry a child to term.  The circumstances describe here--premature birth induced by transformation of the mother into a vampire spawn--may result in a living child; but that child would not have been in contact with the undying force long enough to fundamentally chance its physiology.
Players wishing for undead characters are encouraged to pursue the Revenant subrace instead.

Spells & Magic Items

All spells in this document are approved for use in Monvesia--though a player character will have to seek them out intentionally if they want to learn them.  Any of the magic items presented here could also show up in play at the DM's discretion.

Druid Circles

The month of May brought our attention to some of Stray Chow Chow's homebrew Cirles for the Druid class.  With these additions, the druidic faith in Monvesia can now also be equated with the worlds pervasive Temperaments:
Each of the three druidic cultures of Monvesia gains access to a second circle.
Another DMs Guild entree featured this same month adds to curse options for the Curse of Strahd campaign; since curses are specific to that campaign, I will not be exploring them here.

Circle of the Deathbloom

The nihilistic druid circle is another aspect of rakasta shamanism. It was developed as a result of a taboo forbidding spirit shamans from coming into physical contact with the dead.

Circle of the Fountain

Elvish mysticism once rigidly adhered to the gender roles of its parent society.  There was a marked difference between fauns' spiritual power and that of nymphs.  While the two circles followed by elves are no longer restricted by sex, they are still discussed in terms of nymph and faun energy--and each is still primarily practiced by its original gender.  For fauns, this is the Circle of the Land, balancing the magic of seelie and unseelie places; for nymphs, this is the Circle of the Fountain. celebrating the lifeblood of the continent.  The "fountain" here is understood to be the true source of the Monvesien--but with so many tributaries, finding the one true fountain is almost impossible.
I included a link to an earlier version of this archetype (via ENWorld) in my "D&D 5E Index of Character Options"

Circle of the Beast

While some Galtic druids perfect their own ability to assume totemic qualities and abilities, others attract totemic companions instead.  Both the Circle of the Moon and the Circle of the Beast are equally represented among the Galtic people--and those who follow their totemic paths.

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