As with similar posts, all of this information will also be added to the appropriate, existing posts--revising and/or replacing information in those posts as necessary.
As artificers, rune scribes/priests/crafters originate in dwarven tradition. Gnomes continue the practice of rune magic, and they have taught it to humans in Galtain, the Honderreich, and Voztok. By the current point in the timeline, rune work has spread throughout Monvesia.
Underdark Character OptionsThere is no equivalent to the Underdark in Monvesia. This was part of the design process of the campaign, and a conscious decision on my part. Drow (as unseelie elves), duergar (as commoner caste dwarves), svirfneblin (as Voztokny gnomes), and even some aberrations still have a connection to the world--but not through this subterranean cultural paradigm. Beyond darkness and loneliness, there are no horrors beneath the mountains. There are several nicecharacter options that were crafted for this region, however.
Fighting Styles (Fighter, Paladin, Ranger)
- Close Quarters Shooter is a good option for an urban-based combatant.
- Tunnel Fighter is a good option for any palace or temple guard.
Ranger: Deep Stalker Archetype
Sorcerer: Shadow Sorcery & Warlock: The Undying Light PatronFor these options, I need only repeat/paraphrase my comments concerning the Fiend patron:
The elemental revision of the Draconic bloodline remains the canonical planar magic of Monvesia.Monvesian mages do not make pacts with the Spheres. Those which seek out these being typically awaken a sorcerous talent long before a pact can be solidified.