Thursday, July 9, 2015

Priests of Monvesia

In Monvesia, the two priestly classes cover all the spiritual traditions.  While each tradition is rooted with a particular race, you do not need to be a member of that race to follow that tradition--you simply must train in that race's tradition.  There may be some restrictions if you follow another race's traditions, however.
As a "new" race, halflings do not have an independent religion of their own.  Honderreicher halflings typically follow rakasta shamanism; while in Cuorria, they follow the orders of human orthodoxy.

Cleric

Dwarves and humans have the most recognizable clerical traditions.  Goliath tradition makes use of this class as well--though not in a way that really resembles western-style clerics.

Orders of the Temperamental Philosophies (Humans & some Halflings)

Available Domains:  By temperament -

Human clerics are trained by Orders which espouse one of six philosophies (which are vaguely associated with alignment) and the arch-saints that personify them. Other races may train within the orders as well. Temperamentalism is not a unified church, but is espoused by several denominations with the same basic core beliefs:
  • Universal Orders in Communion with the Pontiff of Sena include clergy from all philosophies save Nihilism. The Universal Orders have demonized the archsaints of the Vacuous Entropy; they have also adopted the veneration of folk saints from orders they they have assimilated (Honderreich & Cuorria) 
    • Universal Order of Aqueous Time
    • Universal Order of Igneous Energy
    • Universal Order of Luminous Affect
    • Universal Order of Spiritual Thought
    • Universal Order of Terrestrial Matter
  • Metropolitan Orders in Communion with the Archons of the South and East include clergy from all philosophies including Nihilism (Notopoli & Voztok) 
    • Metropolitan Order of the Prophet
    • Metropolitan Order of the Charioteer
    • Metropolitan Order of the Crone
    • etc.
  • Ancient Orders in the West include various, disjointed clergy from all temperamental philosophies, but do not venerate any saints (even the catalog of Arch-saints venerated by other orthodox orders) (Veldistan & Galtain) 
    • Chroniclers of the River is a Dynamist order that does not venerate any saints; instead, it is a clerial tradition that operates in tandem with Galic druidism (see below) (Honderreich & Galtain) 
  • Independent Orders venerate saints, but do not limit themselves to the canonical tetracosad of the Universal and Metropolitan Orders. (all regions; primarily Honderreich & Galtain).
    • Orders of the Northern Triad include Altruist (Jostinian), Vitalist (Ignatian), and Idealist (Gygarian) clergy. Instead of the Great Icosad, this order venerates the Triad of the North and other immortals and heroes associated with them--such as the blue dragon Oerloeg.  Directly opposed to the Disciples of the Lost Sphere; indirectly opposed by the Divine Order of the Rose and Shiled. (Honderreich [Kleimalnd]).
    • Divine Order of the Rose and Shield (Materialist) venerates Theodore II as the prophet and founder of their faith. They view the downfall of the Kingdom of the Hindland as the result of the nation turning away from the true faith. (Honderreich [Gierland, founded in old Hindland]) 

Keeperate of the Paragons (Dwarves & Gnomes)

Available Domains:  by Paragon (with Dwarven title followed by Gnomish title [if different]) -
  • Mosamartle the Magistrate / the Lawgiver [High Caste], Justice
  • Meomari the Warrior / the Defender [High Caste], War
  • Khelosani the Artisan [Middle Caste], Forge (Unearthed Arcana)
  • Mekare the Archivist / the Storyteller [Middle Caste], Knowledge
  • Vachari the Merchant [Middle Caste], Industry/Commerce
  • Meshakhte the Miner / the Laborer [Low Caste], Industry/Labor
  • Msakhuri the Servant / the Homemaker [Low Caste], Protection (Unearthed Arcana)
  • Vaeltava the Casteless / the Wanderer [Casteless], Grave (Unearthed Arcana) or Trickery
The domains of 5th edition do not quite match my needs for dwarven and gnomish religion.  While Unearthed Arcana has provided a few new options, there are still a few lacking.  Italicized domains above are thematic stand-ins until an appropriate domain is found/created.
Dwarvish religion centers on the veneration of eight Paragons—quasi-historical heroes who were crucial to the establishment of dwarvish and gnomish culture. There are Paragons for each caste, as well as a Paragon for the casteless.
Vaeltava the Wanderer is venerated because she reminded dwarves that the castless were still dwarves, and that they still had a service they could perform for the dwarven people. She represents compassion and redemption as much as secrecy and wanderlust.  While dwarves recognize Meomari as the chief Paragon, gnomes give this position to Vaeltava.
Dwarvish clerics are called keepers, and they form a professional guild in the Middle Case.  The institution of their religion beyond the guild is called the Keeperate.  Keepers are responsible for keeping records of births, deaths, marriages, lineages, contracts, war, etc.; as well as the lore of the Paragons.  In addition, they main a shrine for each Paragon in each city:  the Magistrate at the Courthall, the Warrior at the Arena, the Artisan and Merchant at either side of the public market, the Miner at the gate leading to the local mines, the Servant in the lower-quarter square, the Wanderer outside the front gate of the city, and the Archivist in the Keeperage (the local record hall and home of the keepers).

Medicine Work (Goliaths & some Halflings)

Available Domains:  Life, Death

Goliath culture is atheist.  They do not venerate, gods, saints, elders, or any other type of being.  Instead of religion, goliaths practice an advanced form of medicine which draws upon divine energies of healing and preservation of the dead.

Goliath medicine is a practical art. While it serves the role of “religion” in goliath society, it is not viewed as such by its practitioners. Medicine is a profession that focuses on the purification and healing of the mind, body, and spirit. Practitioners are called “Medicine Workers” and “Medicine Elders;” a derogatory term used by outsiders is “witch doctor.”

Medicine workers do not solemnize weddings, rites of passage, or funerals. These areas of goliath society belong to their chieftains.
Due to their contact with goliaths in the early years after they were cured, the halflings of Cuorria typically follow this tradition alongside the humans' temperamental tradition.

Cult of [Human] Perseverance (Lizardfolk & ancient Humans)

Available  Domains: Knowledge, Trickery, War, Arcana (Sword Coast)

The Cult of Human Perseverance rose as a reaction against the HMDJVNW, and led humanity away from servitude in their homeland to dominance in Monvesia. It was later supplanted by the Temperamental Philosophies. In the north, where the Cult had survived the longest, there is a larger number of independent orders that pledge little more than lip service to the Temperaments.

The religious traditions of the Perseverance movement are no longer practiced openly by any group.  They survives only in small pockets throughout Monvesia--not all of which are human.  Lizardfolk communities in the Honderreich have been found to practice this tradition.


Cult of Anumat (Vanara & some Halflings)

Available Domains:  Life, Nature, or Trikery.

The Vanara honor Anumat as their patriarch and prophet, but not as a god. Recognized as the First Vanara, myths regarding his life and death differ among the three cultures. His teachings continue to evolve over time, and several appearances of the prophet throughout vanara history are recorded.  Among the Monvesian races, only the halflings of the Pridelands have taken an active interest in the cult.
Anumat is counted among the paragons and saints, as has ascended to the Verdant City of the Hydrosphere.  As few in Monvesia (particularly the Honderreich and Cuorria), he has not yet been recognized by the Universal Order of Aqueous Time.

Druid

Elves, rakasta, and Galts (humans) all have druidic traditions.  As with most things in Monvesia, the druidic faith can be equated with the world's pervasive Temperaments:
  • Altruist = Circle of the Moon (Galtic)
  • Materialist = Circle of the Land (Elfish)
  • Idealist = Circle of the Solstice (Rakastan)
  • Dynamist = Circle of the Fountain (Elfish)
  • Vitalist = Circle of the Sheperd (Galtic)
  • Nihilist = Circle of Twilight (Rakastan)
  • Universalist = Circle of Dreams (Elfish)

Elvish Oracles - Circles of the Fountain and the Land

Elves follow an ancient, fatalist tradition led by wandering priests called oracles.  This tradition once rigidly adhered to the gender roles of its parent society. There was a marked difference between fauns' spiritual power and that of nymphs. While the two circles followed by elves are no longer restricted by sex, they are still discussed in terms of nymph and faun energy--and each is still primarily practiced by its original gender. For fauns, this is the Circle of the Land (from the Player's Handbook), balancing the magic of seelie and unseelie places; for nymphs, this is the Circle of the Fountain (DMs Guild), celebrating the lifeblood of the continent. The "fountain" here is understood to be the true source of the Monvesien--but with so many tributaries, finding the one true fountain is almost impossible.
The elven warlock and eldritch knight traditions, though included in the umbrella concept of "Elvish Mysticism," are independent of their oracular tradition.  Oracles are wandering mystics who commune with the land, not with the energies of the fey as warlocks and eldritch knights do.
A third tradition among the elves, the Circle of Dreams, celebrate's that race's connection to the farie realm.  These druids are not called oracles, but judges.  It is the judges who administer the Crossing ceremony, and who are most often called upon to setle disputes between cohorts and wanderers.  As oracles are associated with faun and nymph energy, the judge is associated with the un-crossed elfling--which represents a third gender in adulthood.

Rakasta Shamans - Circles of Twilight and the Solstice

Rakasta tradition is animistic, led by shamans.  It is focused on three classes of being:  Spirits of Light (including ancestors), Spirits of the Sky (including tricksters), and Spirits of the Land (including psychopomps).  These spirits are approached primarily through the shamans of the Circle of the Solstice (Here Be Dragons).  These shamans are forbidden from contact with the dead, however--which led to the rise of the Circle of Twilight (Unearthed Arcana) among the rakasta as well.

Galtic Druids - Circles of the Shepherd and the Moon

Only in the totemic tradition of the Galts are the priests properly called druids.  They have developed the animistic Circle of the Moon (Player's Handbook) by synthesizing the elven and rakasta traditions.  Through this circle Galtic druids perfect their own ability to assume totemic qualities and abilities.  Druids o the Circle of the Shepherd (Unearthed Arcana) prefer attract totemic companions instead. Both the Circle of the Moon and the Circle of the Beast are equally represented among the Galtic people--and those who follow their totemic paths.


Edited July 11, 2015; July 13, 2015; August 15, 2015; August 19, 2015; August 28, 2015; November 2, 2015; January 2, 2016; April 10, 2016; July 2, 2016; July 4, 2016; October 10, 2016; June 29, 2017; July 6, 2017; July 19, 2017.

No comments:

Post a Comment